Nudging Pixels

Nudging Pixels

www.houston-inc.com
If you think Alvar Aalto, Iittala and Marimekko are what Finnish design is about, you’re mistaken. Hosts Elina Korpela and Maya Pillai, designers at Houston Inc., have taken it upon themselves to tell you that there is more on offer. They talk to the designers and developers behind some of the most exciting digital products and trends coming out of Finland. And give you a glimpse of what’s beyond this pixel pushing life. Nudging Pixels is an original podcast by Houston Inc. New episodes are out on the second Friday of every month.


Houston Inc. : The Designer-Dev relationship
Jun 14 • 22 min
This month’s episode is a special one. At Houston Inc., we pride ourselves on having diverse, interdisciplinary teams. Our designers and developers work together in close knit teams and we really try to blur these boundaries. But we’re still on a quest…
Angelos Arnis & Sonja Krogius: Is DesignOps for you?
Apr 12 • 22 min
DesignOps helps companies invest in design by operationalizing their workflow, hiring, alignment between teams, and more so that designers are able to focus on design work and let someone else take control of the rest. But who really needs DesignOps?…
Elias Aalto : Scaling design at Wolt
Mar 9 • 39 min
Like many industries, the food retailing and restaurant business are also changing. And there are many new digital players sprouting like mushrooms. One of them is the Finnish startup Wolt. An app that people use to order food from restaurants to their…
Petra Väänänen-Leimu : Insights as a basis for Design
Feb 8 • 32 min
As more companies start adopting a user-centric approach to their business, the need for customer insights increases. But knowing who your customers are is only the tip of the iceberg. With their personal values, attitudes and habits, humans are so much…
Akseli Anttila : How do you design for VR?
Jan 10 • 27 min
We’ve been talking about Virtual reality for ages now. We’ve seen it in movies, cartoons and read about it in books. But it’s taken a while to go from concept to an actual, useable medium. And unlike what movies from the 80s would have us believe, our…