Game Design w/ Richard Pullman

Game Design w/ Richard Pullman

anchor.fm/game-design
I’m Richard Pullman, and I want to talk to you about your game. Whether you’re a total amateur hobbyist who’s never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I’ve been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.


Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)
Nov 6 • 255 min
What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian! Of all the roundtables we’ve done, this…
007 - SSB (Ops & Tactics) PART ONE
Nov 1 • 149 min
The man, the myth, the legend. SSB is a veteran indie dev obsessed with guns and good design, but there’s a lot more to his system than you might guess. This is what makes it so interesting to dig in to the methods and evolution of his epic modern combat…
040 - Grim (Actual F*cking Monsters RPG)
Sep 30 • 186 min
In this fantastic episode Richard Pullman and James Desborough — also known as “Grim” — walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big companies, but…
039 - Man Behind The Screen, GM Dave
Sep 24 • 144 min
Game design is about catering to players through content and structure… and so is being a Game Master. In this episode Richard Pullman and GM Dave (The Man Behind the Screen) sit down to have a casual chat about his history and interest in game design,…
006 - Thade & Molly (Antediluvian Chronicles RPG)
Sep 16 • 100 min
Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd duo of Thade and his wife Molly to discuss their “game”. But is it really a game, or just the world’s most elaborate mnemonic device? You’ll see. It’s not for sale, it’s not for you,…
005 - Ulysses (Akroydiesel Age RPG)
Sep 13 • 110 min
Richard Pullman goes in depth with best friend Ulysses regarding his dieselpunk RPG where shotguns, mutations, and how to learn from the evolution of D&D. We also talk about… The value of fully-fleshed out settings How to create schedules for yourself…
004 - Syntarsus (Plug N Play Pokemon RPG)
Sep 11 • 104 min
Richard Pullman talks with Syntarsus about his clever Pokémon RPG. We also touch on… A good system tells you how to do things, a bad system tells you what you can do. The benefits of a complex RPG system. How oldschool RPGs can create more memorable and…
003 - Tom Jensen (Cornered Wolf)
Sep 5 • 147 min
Imgur link to the images referenced in the discussion: https://imgur.com/a/pDP97 CORNERED WOLF LINK: https://www.wargamevault.com/product/238267/Cornered-Wolf-Chechen-Wars In this episode Richard Pullman talks to Tom Jensen of Ostfront Publishing about…
002 - Jon Fox (Ordinary World RPG)
May 28, 2018 • 110 min
Richard Pullman talks to his best friend Jon Fox about the trials and triumphs of developing Ordinary World, his self-described RPG toolbox. Jon and I get into the value of community, vision, and knowing how much weight to give the feedback you get. I…
001 - Artificer (Misfortune RPG)
May 27, 2018 • 127 min
Best friend of game designers, Richard Pullman, talks to Artificer about the core concept of his upcoming narrative-mechanic RPG Misfortune. We also get into design philosophy and the challenges of trying to communicate with other designers. You’ll find…