GameDev Loadout | A Game Developer Podcast

GameDev Loadout | A Game Developer Podcast

www.gamedevloadout.com
I know the feeling of frustration when trying to get started or quitting a passion project in the game industry. It’s tough finding that motivation to take action. This is why I deconstructed 100+ industry experts to extract the tactics, tools, and routines you can use to succeed. Stop feeling confused and do not give up. Subscribe now for inspiring episodes every Monday. - Host Tony Chan


106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar
Dec 9 • 45 min
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a…
105 How David Galindo Use Real-Life Experiences to Create a Unique Game
Dec 2 • 43 min
David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to study your competitors by checking their forums and customer reviews to see how…
Rerun 02 How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz
Nov 25 • 38 min
Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors…
104 The Decision to Finally Go Full-Time Indie with Nathan Hamley
Nov 18 • 37 min
Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000’s, making the step to full time development in 2017…
Techniques for You to Master Unity and Productivity with Roger Miller GDL 103
Nov 11 • 43 min
With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data…
Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102
Nov 4 • 32 min
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes,…
How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101
Oct 28 • 49 min
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has…
Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100
Oct 21 • 28 min
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+…
How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99
Oct 14 • 50 min
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the…
Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
Jun 13, 2018 • 55 min
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam’s Global Best Seller…
How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97
Jun 6, 2018 • 37 min
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated…
Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96
May 30, 2018 • 53 min
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how…
At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
May 23, 2018 • 43 min
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren…
You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
May 16, 2018 • 57 min
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people…
Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
May 9, 2018 • 50 min
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is…
92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
May 2, 2018 • 49 min
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game…
91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
Apr 25, 2018 • 49 min
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community.…
90: Seek Comfortability to Increase Productivity with Katharine Neil
Apr 18, 2018 • 50 min
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games,…
89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
Apr 11, 2018 • 51 min
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as…
88: Join a Great Community for Inspiration with Jason Canam from Household Games
Apr 4, 2018 • 44 min
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on…
87: Going Indie with Jake Birkett of Grey Alien Games
Mar 28, 2018 • 48 min
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of…
86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
Mar 21, 2018 • 58 min
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game…
85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
Mar 14, 2018 • 54 min
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th…
84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
Mar 7, 2018 • 42 min
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to…
83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
Feb 28, 2018 • 61 min
“So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens…
82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
Feb 21, 2018 • 47 min
“One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need…
81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
Feb 14, 2018 • 62 min
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it…
80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
Feb 7, 2018 • 56 min
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s…
79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
Jan 31, 2018 • 57 min
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s…
78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
Jan 24, 2018 • 47 min
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer…
77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
Jan 17, 2018 • 57 min
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game…
76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
Jan 10, 2018 • 61 min
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring,…
75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
Jan 3, 2018 • 47 min
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and worked at…
74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
Dec 27, 2017 • 41 min
Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound,…
73: How to Make Indie Games with a Low Budget with Oded Sharon
Dec 20, 2017 • 42 min
Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.” Oded…
72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
Dec 13, 2017 • 50 min
Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that…
71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
Dec 6, 2017 • 39 min
Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You’re going to hire the one that seems like they’re going to be the best to…
70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
Nov 29, 2017 • 37 min
Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent…
69: How to Cast Actors and Direct Voice Dialogue with DB Cooper
Nov 22, 2017 • 58 min
DB Cooper - “(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let’s share ideas and I know that doesn’t always work but that’s when it works the best as if you got everybody’s view in the…
68: Marketing, Social Media, and Friendships with Daniel Doan
Nov 13, 2017 • 49 min
Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.” Daniel Doan is the Co-Founder and Chief Growth Officer…
67: The Influence of Sound and Finding Great People with Michael Sweet
Nov 6, 2017 • 50 min
Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you. Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music…
66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios
Oct 30, 2017 • 48 min
Henrique Olifiers - “When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn’t matter the quality of what you have done. It doesn’t have to be the best game ever.…
65: Honest Communication in Business Development with Jake DiGennaro
Oct 23, 2017 • 45 min
Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients…
64: The Scary Thought of Being Homeless with Nicolae Berbece
Oct 16, 2017 • 44 min
Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their…
63: Research for Authenticity with Alexandra Lucas
Oct 9, 2017 • 53 min
Alexandra M. Lucas is a content writer for Microsoft’s Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes Entertainment…
62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III
Oct 2, 2017 • 41 min
Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other…
61: Don’t Underestimate the Value of Pre-Production with Michael Csurics
Sep 25, 2017 • 48 min
Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also…
60: How to Playtest Games with Deborah Hendersen
Sep 18, 2017 • 37 min
https://www.gamedevloadout.com/ Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from…
59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper
Sep 11, 2017 • 50 min
Fred has been an artist in the video game industry making effects and real-time art for over fifteen years. He’s the founder of Gentleman Fred FX creating effect assets for Unreal Marketplace. He has worked on several games the latest being ‘Just Cause 3’…
58: Don’t Alienate Your Players with Nicolas Reinhart
Sep 10, 2017 • 23 min
Nick is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs. Key Points: Spend a lot of time upfront…
57: Tabletop Games are About the Social Experience with Geoffrey Engelstein
Sep 9, 2017 • 22 min
Geoff Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on…
56: How Games Impact People with Ches Hall from +7 Intelligence Podcast
Sep 8, 2017 • 23 min
Ches Hall is the host of the +7 Intelligence podcast where he interviews game designers, psychologists, and everyday players to discuss how games influence their life and work. On this episode, we talk about how games affected our lives. Games can have…
55: The Sound That’s Most Important Should Overtake Other Sounds With Guy Somberg
Sep 7, 2017 • 27 min
He has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation. Key points: The sound that most…
54: Don’t Ask Someone To Do Something You Aren’t Willing to Do with Justin Fischer
Sep 6, 2017 • 30 min
Justin Fischer is a veteran game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at…
53: Don’t Bank on Something Until It Comes Through with Matt Schoen
Sep 5, 2017 • 24 min
Matt is an engineer with Unity Labs, working primarily on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to…
52: How Players Engage With Your Game with Jerry Belich
Sep 4, 2017 • 33 min
Jerry Belich, the creator of the award winning Choosatron, is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional…
51: Define Your Passion and Take the Risk with Nicholas Britton
Sep 3, 2017 • 27 min
Nicolas is the author of the book “Children Know Success. Do You?” We talk about taking action on our dreams and passion, why it’s important to be around positive people, and respecting time. It’s scary taking risks but sometimes we have to in order to…
50: Be Hungry to Learn with Fakhra AlMansouri
Sep 2, 2017 • 22 min
Fakhra is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design. The…
49: Make Your Hook Engaging with Thomas Reisenegger
Sep 1, 2017 • 23 min
Thomas is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a…
48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan
Aug 31, 2017 • 24 min
Alon is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been…
47: Be a Great Teammate and Cherish the Memories with Dave Lang
Aug 30, 2017 • 22 min
Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting…
46: Look at the Data with Russell Carroll
Aug 29, 2017 • 25 min
Russ first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which…
45: Learn to Write First Then Write for Video Games with William Harms
Aug 28, 2017 • 28 min
William has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He…
44: The Community Got Your Back with Matthew Viglione
Aug 27, 2017 • 24 min
Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called…
43: Writing Interactive Music with Garry Schyman
Aug 26, 2017 • 30 min
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the ‘Bioshock Trilogy’, ‘Dante’s Inferno’, ‘Shadow of Mordor’, and the ‘Destroy All Humans Trilogy’. He is one of the most decorated composers in the industry winning…
42: Contracts for a Peace of Mind with Brandon Sheffield
Aug 25, 2017 • 28 min
Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and occasionally writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to multiple game conferences and…
41: Avoid Feature Creep with Zachary Berenger
Aug 24, 2017 • 26 min
Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is…
40: Have a Flexible Purpose with Robin Arnott
Aug 23, 2017 • 27 min
Robin Arnott’s first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. Instead of the paralyzing terror of “Deep Sea,” his new project “SoundSelf” aims to induce meditative bliss. Both games focus heavily on audio as…
39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
Aug 22, 2017 • 24 min
Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is…
38: Internalize Measurement Within the Game with Adrian Bauer
Aug 21, 2017 • 31 min
Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on…
37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
Aug 20, 2017 • 29 min
She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and…
36: Project Management In Game Development Is Important with Akitomo Morita
Aug 19, 2017 • 25 min
Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself “How…
35: Designing Stories for AR/VR with Rob Morgan
Aug 18, 2017 • 32 min
Visit GameDevLoadout.com for the show notes of every Podcast episode. Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the…
34: You Don’t Need A Computer To Design Games with Stone Librande
Aug 17, 2017 • 26 min
Visit GameDevLoadout.com for the show notes of every Podcast episode. Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at…
33: How Games Contribute to Civic Life with Benjamin Stokes
Aug 16, 2017 • 28 min
Visit GameDevLoadout.com for the show notes of every Podcast episode. Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was…
32: Don’t Wait Til the End to Work on Audio with Eduardo Ortiz Frau
Aug 15, 2017 • 31 min
Visit GameDevLoadout.com for the show notes of every Podcast episode. Eduardo is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest…
31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
Aug 14, 2017 • 27 min
Visit GameDevLoadout.com for the show notes of every Podcast episode. Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your…
30: Invest Time in Your People with Brandon Smith
Aug 13, 2017 • 26 min
Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have…
29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
Aug 12, 2017 • 37 min
Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best…
28: How to Build Along with the Players and Not For Them with Om Tandon
Aug 11, 2017 • 27 min
Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel.…
27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
Aug 10, 2017 • 30 min
He started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15 years of experience in the game industry and recently released his latest game Gods of Olympus. Working on a game involves time, money, and quality. Always…
26 Bob Bates: Player Empathy - Play from the User Perspective
Aug 9, 2017 • 28 min
He has written, designed, produced over 45 games, with over six million units sold. He has written the book Game Design: The Art of Business of Creating Games, IGDA honored him with a Lifetime Achievement Award in 2010, and he was the Chief Creative…
25 Jeff Howard: It All Comes Down to Communication
Aug 8, 2017 • 28 min
He is an associate professor of Game Development and Design at Dakota State University, where he specializes in horror and occult themes and mechanics in games. He is the author of Game Magic: A Game Designer’s Guide to Constructing Magic System and…
24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
Aug 7, 2017 • 30 min
He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked on games such as “A Golden Wake” and “Shardlight.” He is also involved as an instructor with Playcrafting NYC, teaching courses on topics such as adventure…
23 Trish Rigdon: The Infusion of Media Arts and Video Games
Aug 6, 2017 • 23 min
Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the executive director of Houston Cinema Arts Society and Director of Theatre at Rice University. We talk about how film and video games are connected through…
22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
Aug 5, 2017 • 24 min
He has been in the game industry for more than 14 years. He is the owner and creative director of Fortunato7 Studios that make mobile games. He is also an instructor at the Art Institute of Houston teaching game design and character animation. It happens…
21 Jaycee Salinas: ALWAYS ASK QUESTIONS
Aug 4, 2017 • 27 min
He has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University’s Online Game Design program and is now working on his own game called A Duel…
20 Juan Gril: Trust Your Instinct If You Believe In Your Game
Aug 3, 2017 • 27 min
He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios, president of Joju Games, and now executive producer of FlowPlay. A company that specializes in multi-platform social games. It’s sometimes really hard to decide…
19 Chris Cantrell: Don’t Wait, Know What You Want and Make It Happen
Aug 2, 2017 • 27 min
He has approximately 36 years of gaming experience and about 5 years of experience working in games. He is the product manager for Riot Games and worked on a board game called Mechs vs Minions. Chris dropped so much value bombs. Don’t wait for someone to…
18 Enrique Pina: Fall in Love the Process of Game Development
Aug 1, 2017 • 31 min
Ricky has been in the game industry for more than 17 years starting at TimeGate Studios and now Co-Founder of Orb Interactive. They released a mobile game called Gods of Olympus. Game development can be a very difficult process which makes it even more…
17 Ahmad Bilal: All Hard Work, There Are No Shortcuts
Jul 31, 2017 • 35 min
He develops various mobiles games including my own game called Finding Leo. In this episode, we talk about hard work. There are no shortcuts you can take to get ahead. You have to hustle, create a USP unique selling point, play from the users perspective,…
16 Rich Vreeland: Be Authentic
Jul 30, 2017 • 21 min
Better known by his stage name: Disasterpeace. He has worked in various roles on dozens of games such as ‘FEZ’, ‘Hyper Light Drifter’, ‘Mini Metro’, ‘The Floor is Jelly’, and ‘Reigns’. In addition to games, he’s worked on Adventure Time, scored the film…
15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal
Jul 29, 2017 • 21 min
He has been in the game industry for more than 3 years. We talk about how it’s important to start with a fun concept. You can have a great story or great art, but if it ain’t fun to play, it most likely won’t do well. Getting user feedback in-person is a…
14 Veronica Flint: Do Not Switch Game Engine During Development
Jul 28, 2017 • 29 min
She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games. Switching game engines halfway through or even 1/4 through can…
13 Catt Small: Decide Your Pay Model As Soon As Possible
Jul 27, 2017 • 29 min
Catt is a product designer, game maker, and developer. She is one-third of Brooklyn Gamery, a Brooklyn-based game development studio that also organizes diversity-focused game jams and events. She also co-founded Code Liberation, a non-profit that teaches…
12 Ted Aronson: Games with Social Impact
Jul 26, 2017 • 28 min
Playing video games can be very beneficial. It can make learning fun, improve our mind and body, and create social impact. Ted gives us pointers on how to make games focused on health and education.
11 Dave Rohrl: Never Ever Release a Game You’re Not Proud Of
Jul 25, 2017 • 32 min
Dave joins us today to give us incredible value about game design. Be proud of the work you do, play test early and often to learn those mistakes then quickly improve, and remember that every feature in the game should carry its own weight. Release your…
10 Grant Shonkwiler: People Over Product, Product Over Process
Jul 24, 2017 • 30 min
Grant dives deep into the importance of people over product. The team health and stability should be a top priority. Taking breaks can do huge wonders to the mind and body. Also learning the basic language of each position you oversee makes communication…
09 Joseph Longoria: Stop Talking and Finish Your Game!
Jul 23, 2017 • 29 min
One of the main problems game developers have is never finishing their game. Sometimes we tackle a vision too big, lose motivation, and eventually give up. Joseph wants us to just keep making games. Don’t overthink it. Pick a tool and do it.
08 Keith Turkowski: Have the End in Mind
Jul 22, 2017 • 29 min
Keith is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in the game industry for 11 years. We talked about the importance of figuring out that first step and then immediately begin taking action on it. He mentioned a…
07 Scott Brodie: What’s the Heart of Your Game?
Jul 21, 2017 • 25 min
Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped Games. He is an experienced game designer with credits in almost every area of the game industry. His most recent game, Hero Generations, was an IndieCade…
06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications
Jul 20, 2017 • 28 min
Starr Long has been making video games for twenty-five years, partnering with visionaries like Richard Garriott and Lane Merrifield. Starr started his career at the legendary studio Origin Systems, where he was the director of Ultima Online, the longest…
05: Convey Your Ideas Clearly with Phillip Morales
Jul 19, 2017 • 36 min
Phillip Morales has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb Interactive. They have a mobile game called Gods of Olympus. Game description: Command the gods of Olympus as they battle through ancient Greece against…
04: Start With a WOW Moment with Tim Ruswick
Jul 18, 2017 • 26 min
Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. He also does youtube videos and blogging to give us game devs tips…
03: How to Build an Engaging Community with Richard Millington
Jul 17, 2017 • 26 min
Founder of Feverbee & Author of Buzzing Communities
How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz GDL 02
Jul 17, 2017 • 37 min
Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors…
01: Interviewing Game Industry Professionals with Tony Chan
Jul 17, 2017 • 12 min
UPDATED on Feb 5th! Welcome game devs! Tony Chan here, your host for the podcast. As a new game developer, it was difficult leading a programmer and an artist to make a small mobile game. I can’t imagine what’s it like working on a bigger game. To help…