Game Dev Loadout | A Game Developer Podcast

Game Dev Loadout | A Game Developer Podcast

www.gamedevloadout.com
Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, need inspiration, or want effective strategies then this podcast is for you. You will get ACTIONABLE advice during your commute, workout, or ‘me’ time. We cover many subjects that include programming, marketing, user experience, art, sound engineer, producer, game design, community, and career building. Each episode details the journey of a game industry professional who shares their WORST moment and lessons learned, key principles for success, and why they love their job. Each episode ends with the Beta Phase where Tony Chan extracts personal values, internet resources, and action steps for you, GAME DEVS!
At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95
May 23 • 41 min
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how…
You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94
May 16 • 55 min
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important…
Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93
May 9 • 48 min
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is…
92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
May 2 • 47 min
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised…
91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
Apr 25 • 47 min
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming…
90: Seek Comfortability to Increase Productivity with Katharine Neil
Apr 18 • 48 min
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games,…
89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
Apr 11 • 49 min
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such…
88: Join a Great Community for Inspiration with Jason Canam from Household Games
Apr 4 • 42 min
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on…
87: Going Indie with Jake Birkett of Grey Alien Games
Mar 28 • 46 min
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of…
86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
Mar 21 • 56 min
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new…
85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
Mar 14 • 52 min
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th…
84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
Mar 7 • 40 min
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to…
83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
Feb 28 • 59 min
“So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT…
82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
Feb 21 • 45 min
“One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they…
81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
Feb 14 • 60 min
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great…
80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
Feb 7 • 54 min
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think…
79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
Jan 31 • 55 min
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than…
78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
Jan 24 • 45 min
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer…
77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
Jan 17 • 55 min
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead…
76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media
Jan 10 • 59 min
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom…
75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
Jan 3 • 45 min
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and…
74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
Dec 27, 2017 • 39 min
Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music,…
73: How to Make Indie Games with a Low Budget with Oded Sharon
Dec 20, 2017 • 41 min
Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.”…
72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
Dec 13, 2017 • 48 min
Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way…
71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
Dec 6, 2017 • 37 min
Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You’re going to hire the one that seems like they’re going to be the…
70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
Nov 29, 2017 • 35 min
Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the…
69: How to Cast Actors and Direct Voice Dialogue with DB Cooper
Nov 22, 2017 • 56 min
DB Cooper - “(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let’s share ideas and I know that doesn’t always work but that’s when it works the best as if you got everybody’s view in…
Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan
Nov 17, 2017 • 9 min
We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been accomplished and much more to come. Here is the rundown of what I’ve been doing and changes along the way. Keypoints: Changing the release date of new episodes…
68: Marketing, Social Media, and Friendships with Daniel Doan
Nov 13, 2017 • 47 min
Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.” Daniel Doan is the Co-Founder and Chief…
67: The Influence of Sound and Finding Great People with Michael Sweet
Nov 6, 2017 • 48 min
Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you. Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of…
66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios
Oct 30, 2017 • 47 min
Henrique Olifiers - “When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn’t matter the quality of what you have done. It doesn’t have to be the best game ever….
65: Honest Communication in Business Development with Jake DiGennaro
Oct 23, 2017 • 44 min
Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients…
Bonus 3: Austin Game Conference, Wordpress, and FREE Giveaways
Oct 19, 2017 • 4 min
We have made it to the third month of Game Dev Loadout, WOOT WOOT! Thank you for sticking with me and supporting the show. For this bonus episode, I talk about: Feedback on Audio and thank you messages Migrating from Wix to Wordpress Austin Game…
64: The Scary Thought of Being Homeless with Nicolae Berbece
Oct 16, 2017 • 42 min
Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for…
63: Research for Authenticity with Alexandra Lucas
Oct 9, 2017 • 51 min
Alexandra M. Lucas is a content writer for Microsoft’s Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes…
62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III
Oct 2, 2017 • 39 min
Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and…
61: Don’t Underestimate the Value of Pre-Production with Michael Csurics
Sep 25, 2017 • 46 min
Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He…
60: How to Playtest Games with Deborah Hendersen
Sep 18, 2017 • 35 min
https://www.gamedevloadout.com/ Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from…
59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper
Sep 11, 2017 • 48 min
Fred has been an artist in the video game industry making effects and real-time art for over fifteen years. He’s the founder of Gentleman Fred FX creating effect assets for Unreal Marketplace. He has worked on several games the latest being ‘Just…
58: Don’t Alienate Your Players with Nicolas Reinhart
Sep 10, 2017 • 21 min
Nick is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs. Key Points: Spend a lot of time…
57: Tabletop Games are About the Social Experience with Geoffrey Engelstein
Sep 9, 2017 • 21 min
Geoff Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly…
Bonus 2: Podcast Format Change
Sep 8, 2017 • 4 min
What’s up game devs. I got some bad news and some good news in this episode…
56: How Games Impact People with Ches Hall from +7 Intelligence Podcast
Sep 8, 2017 • 21 min
Ches Hall is the host of the +7 Intelligence podcast where he interviews game designers, psychologists, and everyday players to discuss how games influence their life and work. On this episode, we talk about how games affected our lives. Games can…
55: The Sound That’s Most Important Should Overtake Other Sounds With Guy Somberg
Sep 7, 2017 • 25 min
He has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation. Key points: The sound that…
54: Don’t Ask Someone To Do Something You Aren’t Willing to Do with Justin Fischer
Sep 6, 2017 • 28 min
Justin Fischer is a veteran game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at…
53: Don’t Bank on Something Until It Comes Through with Matt Schoen
Sep 5, 2017 • 22 min
Matt is an engineer with Unity Labs, working primarily on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games…
52: How Players Engage With Your Game with Jerry Belich
Sep 4, 2017 • 31 min
Jerry Belich, the creator of the award winning Choosatron, is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of…
51: Define Your Passion and Take the Risk with Nicholas Britton
Sep 3, 2017 • 26 min
Nicolas is the author of the book “Children Know Success. Do You?” We talk about taking action on our dreams and passion, why it’s important to be around positive people, and respecting time. It’s scary taking risks but sometimes we have to in order…
50: Be Hungry to Learn with Fakhra AlMansouri
Sep 2, 2017 • 20 min
Fakhra is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design. The…
49: Make Your Hook Engaging with Thomas Reisenegger
Sep 1, 2017 • 21 min
Thomas is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a…
48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan
Aug 31, 2017 • 23 min
Alon is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been…
47: Be a Great Teammate and Cherish the Memories with Dave Lang
Aug 30, 2017 • 21 min
Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on…
46: Look at the Data with Russell Carroll
Aug 29, 2017 • 23 min
Russ first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare…
45: Learn to Write First Then Write for Video Games with William Harms
Aug 28, 2017 • 26 min
William has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top…
44: The Community Got Your Back with Matthew Viglione
Aug 27, 2017 • 23 min
Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called…
43: Writing Interactive Music with Garry Schyman
Aug 26, 2017 • 28 min
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the ‘Bioshock Trilogy’, ‘Dante’s Inferno’, ‘Shadow of Mordor’, and the ‘Destroy All Humans Trilogy’. He is one of the most decorated composers in the industry winning…
42: Contracts for a Peace of Mind with Brandon Sheffield
Aug 25, 2017 • 26 min
Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and occasionally writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to multiple game conferences…
41: Avoid Feature Creep with Zachary Berenger
Aug 24, 2017 • 24 min
Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is…
40: Have a Flexible Purpose with Robin Arnott
Aug 23, 2017 • 26 min
Robin Arnott’s first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. Instead of the paralyzing terror of “Deep Sea,” his new project “SoundSelf” aims to induce meditative bliss. Both games focus heavily on…
39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
Aug 22, 2017 • 22 min
Director of Kitfox Games
38: Internalize Measurement Within the Game with Adrian Bauer
Aug 21, 2017 • 30 min
Game Designer at D-Pad Studio
37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
Aug 20, 2017 • 28 min
Transmedia Producer and Instructor at the University of Houston
36: Project Management In Game Development Is Important with Akitomo Morita
Aug 19, 2017 • 23 min
Senior Software Engineer at Hypnos Entertainment
35: Designing Stories for AR/VR with Rob Morgan
Aug 18, 2017 • 31 min
Game Writer, Narrative Designer and Voice Director
34: You Don’t Need A Computer To Design Games with Stone Librande
Aug 17, 2017 • 25 min
Lead Designer at Riot Games
33: How Games Contribute to Civic Life with Benjamin Stokes
Aug 16, 2017 • 26 min
Civic Media Scholar and Game Designer at American University
32: Don’t Wait Til the End to Work on Audio with Eduardo Ortiz Frau
Aug 15, 2017 • 29 min
Independent Audio Designer
31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
Aug 14, 2017 • 25 min
Founder of Gaintsdance Game Design
Bonus 1: Recap of my First Incredible Month
Aug 13, 2017 • 5 min
Host of Game Dev Loadout
30: Invest Time in Your People with Brandon Smith
Aug 13, 2017 • 25 min
CEO and Lead Programmer for DarkShot Studios
29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
Aug 12, 2017 • 35 min
Professor, Author, and the Founder of Friends With Holograms
28: How to Build Along with the Players and Not For Them with Om Tandon
Aug 11, 2017 • 25 min
Director of User Experience at Digit Games Studio
27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
Aug 10, 2017 • 28 min
Co-Founder at Orb Interactive
26 Bob Bates: Player Empathy - Play from the User Perspective
Aug 9, 2017 • 26 min
Independent Consultant/ Game Designer
25 Jeff Howard: It All Comes Down to Communication
Aug 8, 2017 • 26 min
Associate Professor of Game Development and Design At Dakota State University
24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
Aug 7, 2017 • 28 min
Writer and Designer at Grundislav Games
23 Trish Rigdon: The Infusion of Media Arts and Video Games
Aug 6, 2017 • 22 min
Teaches at the Arts Institute of Houston
22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
Aug 5, 2017 • 22 min
Creative Director at Fortunato7 Studios
21 Jaycee Salinas: ALWAYS ASK QUESTIONS
Aug 4, 2017 • 26 min
Creative Director at Ask An Enemy Studios
20 Juan Gril: Trust Your Instinct If You Believe In Your Game
Aug 3, 2017 • 25 min
Executive Producer at FlowPlay
19 Chris Cantrell: Don’t Wait, Know What You Want and Make It Happen
Aug 2, 2017 • 25 min
Product Manager at Riot Games
18 Enrique Pina: Fall in Love the Process of Game Development
Aug 1, 2017 • 30 min
Co-founder of Orb-Interactive
17 Ahmad Bilal: All Hard Work, There Are No Shortcuts
Jul 31, 2017 • 33 min
Co-Founder of Xeven Solutions
16 Rich Vreeland: Be Authentic
Jul 30, 2017 • 19 min
Musician and Developer at Disasterpeace
15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal
Jul 29, 2017 • 19 min
President of Replayable Games
14 Veronica Flint: Do Not Switch Game Engine During Development
Jul 28, 2017 • 27 min
Virtual Reality Designer at Moth + Flame VR
13 Catt Small: Decide Your Pay Model As Soon As Possible
Jul 27, 2017 • 27 min
Co-Founder, UX & Game Designer at Brooklyn Gamery
12 Ted Aronson: Games with Social Impact
Jul 26, 2017 • 26 min
Game Developer and Sole Proprietor at Second Check Studios
11 Dave Rohrl: Never Ever Release a Game You’re Not Proud Of
Jul 25, 2017 • 30 min
Game Design and Development Consultant at Mobile Game Doctor
10 Grant Shonkwiler: People Over Product, Product Over Process
Jul 24, 2017 • 28 min
Production Consultant at Shonkventures
09 Joseph Longoria: Stop Talking and Finish Your Game!
Jul 23, 2017 • 27 min
Founder and Lead Developer at Gnob Software
08 Keith Turkowski: Have the End in Mind
Jul 22, 2017 • 27 min
Co-Founder of Bloom Simple and Lead Programmer at Lazy 8 Studios
07 Scott Brodie: What’s the Heart of Your Game?
Jul 21, 2017 • 23 min
Founder and Game Designer at Heart Shaped Games
06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications
Jul 20, 2017 • 26 min
Executive Producer at Portalarium
05: Convey Your Ideas Clearly with Phillip Morales
Jul 19, 2017 • 34 min
Phillip Morales has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb Interactive. They have a mobile game called Gods of Olympus. Game description: Command the gods of Olympus as they battle through ancient…
04: Start With a WOW Moment with Tim Ruswick
Jul 18, 2017 • 24 min
Founder of Game Dev Underground
03: How to Build an Engaging Community with Richard Millington
Jul 17, 2017 • 24 min
Founder of Feverbee & Author of Buzzing Communities
02: How to Get Started in the Video Game Industry with Angel Muniz
Jul 17, 2017 • 41 min
3D Artist, Motion Graphics, and Post-Production at PixelDevil 3D
01: Interviewing Game Industry Professionals with Tony Chan
Jul 17, 2017 • 12 min
Host of Game Dev Loadout & Game Developer at TChan Games LLC