Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

nicegames.club
The podcast where nice gamedevs talk gaming and game development. Nice!


“GDC” 2020 Special
Mar 25
Yes, yes, we know GDC was “cancelled,” but your nice hosts still had plenty of stuff to talk about, including how GDC itself adapted itself into a non-event, how some business still got done, and next-gen hardware news from Microsoft and Sony that was too…
“When in doubt, call it Gan Ainm.” Naming Things; Rhythm Games
Mar 17
This week on Nice Games Club we talk about Naming Things and Rhythm Games! Stephen lays down a beat, Martha brings up fuzzy math and Mark uses every excuse to talk about Star Trek. Editor’s note: We found out recently that my co-hosts didn’t realize that…
“If you’re feeling saucy…” Day-One Patches; Crunch
Mar 10
Your nice hosts finally get around to some classic topics in this week’s episode. Mark explains why Widget Satchel takes longer to download than he’d have liked, Stephen is worried that you might learn the wrong lessons, and Martha disagrees. It took some…
“GDC Auxli- Aux- Alternative!” Nice Games Bulletin
Mar 3
Ellen Burns-Johnson joins us in the club house to discuss the latest in game dev news! We talk about the latest releases, GDC getting “postponed”, Kickstarter unionizing and more. Be nice and have a listen! Photo credit HyperDot/Tribe Games Bulletin…
“Please cheat, I don’t care.” Unlocks; Case Study (Mutazione/Later Alligator)
Feb 28
This week, Stephen is crowned the new king of transitions, Martha gets around to playing two games she’d been meaning to for awhile, and Mark briefly impersonates a saxophone. Unlocks 0:06:19 Stephen McGregor Category Game Design Stephen’s unlock…
“We are making progress toward that, then.” What We Did On Our Winter Break
Feb 18
We’re back! This week, your nice hosts talk about what they did over their winter break, from taking up residence in a new clubhouse to developing a new logo and website, and more… but in the end, not much has really changed. Everything is still nice.…
Nice Games Jam: “”Buttons and Triggers and Sticks, Oh My!”” [Nice Replay]
Feb 11
Buttons and Triggers and Sticks, Oh My! Nice Games Jam It’s another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player’s load-out impacts the game’s…
“It’s Black History Month, y’all!” Audio Basics; Representation in Games [Nice Replay]
Feb 4
"It's Black History Month, y'all!" Audio BasicsRepresentation in Games In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen “is paid to work on,” is coming out Friday, March 1st! #118 Roundtable Your browser does not…
Nice Games Jam: “Ants of Destiny: Morsels of the Queen” [Nice Replay]
Jan 28
Ants of Destiny: Morsels of the Queen Nice Games Jam Ellen is back to help out with a Nice Games Jam! Our prompt: create a JRPG-inspired game in under an hour. But like any good JRPG, it took twice as long to complete as expected… #143 Nice Games Jam…
Developer/Publisher Relations (with August Brown) [Nice Replay]
Jan 21
Developer/Publisher Relations with August Brown This week, August Brown (senior producer for Kongregate Publishing) enters the clubhouse to reveal the secrets of successful developer/publisher relationships! #120 Interview Your browser does not support…
“Steal this episode.” Writing for Games; Intellectual Property and the Public Domain [Nice Replay]
Jan 14
"Steal this episode." Writing for GamesIntellectual Property and the Public Domain Your Nice Hosts are back from PodCon 2 and fresh off the Global Game Jam where Martha wrote a game for the first time! We talk all about that experience as well as…
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]
Jan 7
Nostalgia and the Lo-fi Aesthetic with Marina Kittaka This week, your nice hosts are joined by Marina Kittaka, artist and co-developer on the upcoming Anodyne 2: Return to Dust. #141 Interview Your browser does not support the audio element.…
“100 times nice.” 100th Episode Special [Nice Replay]
Dec 31, 2019
“100 times nice.” 100th Episode Special “100 times nice.” 100th Episode Special In this episode, your nice hosts celebrate 100 episodes of Nice Games! #100 Special Your browser does not support the audio element.…
“Somebody’s first episode.” Language of Games; Sequels [Nice Replay]
Dec 24, 2019
"Somebody's first episode." Language of GamesSequels This week, Martha admits to piracy, Stephen tells Nintendo to just stop making GameCube controllers already, and Mark tells his favorite video game story which is about buttons because Mark is boring.…
Nicest of 2019
Dec 17, 2019
It’s time once again for Your Nice Hosts to bring you the Nicest Games of 2019! (Or, at least the nicest games -we played- in 2019 anyway) We also talk about our game dev resolutions and games we are excited for in 2020. We also have some programming…
Evil Games Club 4!
Dec 10, 2019
Uh oh… they’re back… it’s EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Evil Games Club is back! Dale, Adia and Dylan are here to correct the score and give their take on past Nice Games Club topics including Writing For Games,…
“Calendar math!” Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
Dec 3, 2019
This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present… calendar math! We spoke with Jajeev on a recent episode about UI design. User Interfaces We had Martha’s dad on…
“Space ferrets lift off!” Widget Satchel Special
Nov 27, 2019
Widget Satchel is out (Go buy it on Steam, Itch or Switch!) Your Nice Hosts celebrate by talking all about Widget Satchel related topics like Metroidvania Level Design, World Building in Platformers and, of course, Ferrets! Widget Satchel is out! Buy it…
Nice Games Jam: “Re-ravel: A Backwards Storytelling Game”
Nov 19, 2019
This week, our boyfriend Dylan gave your nice hosts a prompt to create “a narrative game where the story is told backwards.” This one is a slow burn but it really cooks by the end! With Stephen still away, Dale LaCroix (she of Evil Games Club and your…
“All your maps are belong to us.” Localization; Navigation; Dale’s Additional Travel Tips
Nov 12, 2019
Nice Games Club Social Media Manager/Evil Games Co-host Dale LaCroix joins us to discuss Localization and Navigation both in games and IRL. Is Google Translate enough for your game? Will your awesome pun work in Spanish? What do Ikea and airports have to…
Agile Development (with Eric Johnson)
Nov 5, 2019
With Mark still away, Ellen returns to in the clubhouse for another episode! This week, she invited her husband, strategy-consultant-slash-agile-coach-slash-scrum-master Eric Johnson, to discuss Agile Development and iterative workflows. Agile Development…
“Abstracted to the point of silliness.” Finding Fidelity; Taking Feedback
Oct 29, 2019
This week Mark is away so Ellen Burns-Johnson joins us once again as a guest host! We get philosophical and reflective in this episode talking about Finding Fidelity and Taking Feedback. What can you abstract in your game and what needs to be realistic?…
“She also cheats a lot.” Multi-generational Gaming; Noble Failures
Oct 22, 2019
It’s story time this week in the clubhouse. Updates on projects from Martha, endless family game fights with Stephen, and Mark’s shady past as a rhythm game DJ (he needed the money but there was no money). "Unpacking" is planned for a late 2020 release.…
“Casper the Not-So-Friendly Goose.” Nice Games Bulletin
Oct 15, 2019
“HONK!” It’s time for another Nice Games Bulletin! We talk all about recent releases, game industry news and also Star Trek news cause we can’t help it. Photo Credit House House. Bulletin Bulletin topic (Recent releases) Bulletin topic (News) Star Trek…
“I don’t always want to do that.” Holistic Game Design; Work/Life Balance
Oct 8, 2019
This week on the show, your nice hosts get caught up in all the game releases that gamedev Twitter was going on about in the last few weeks, then talk about how it all comes together, and revisit an old topic now that nearly three years has passed and so…
“They don’t call it ‘full.’” Space Exploration games; Gaming Habits
Oct 2, 2019
This week, Stephen promises he can stop whenever he wants, Martha gets there eventually, and Mark earns 100%. If you like The Good Place, check out The Good Place: The Podcast! - Podcast Space Exploration games 0:06:18 Martha Megarry Category Gaming…
Board Game Design (with David R. Megarry)
Oct 1, 2019
It’s our 150th episode! To celebrate we finally have Martha’s dad David R. Megarry on the show to talk about designing board games and specifically designing the fantasy adventure board game Dungeon! We get to hear the inspiration behind some of the now…
Evil Games Club 2!
Sep 26, 2019
Uh oh… they’re back… it’s EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Snide laugh! Malicious gafaw! In this, our second evil episode, your evil hosts revisit some of the dumb topics Nice Games Club covered in previous episodes, and…
“Intentionally random.” XOXO Festival; Randomization
Sep 17, 2019
This week Martha just got back from the XOXO Festival and Conference in Portland! She gives a run down of all the cool video game related content and what it was like to be there. Then Stephen talks all about Randomization and how you can use it to…
“In situ.” Rumble; Making Games for Spaces
Sep 10, 2019
It’s still Wednesday in the clubhouse, which means an extra-long meta section where your nice hosts discuss showing off games at the recent 2DCon convention, Martha maturing both as a person and a culture, and what it feels like to have your words…
“There’s loot in your DNA!” Nice Games Bulletin
Sep 3, 2019
It’s Nice Games Bulletin time! We bring you all the news from the video game world leaving no stone unturned. We’ve got news in all varieties- Nice News, Medium News, Bad News and Dad News! So much news! Join your Nice Hosts as we sort it all out. Photo…
User Interfaces (with Jajeev Nithiananda)
Aug 29, 2019
This week your nice hosts are joined in the clubhouse by visual artist and games UI designer Jajeev Nithiananda. He talks the good and bad of game UI, working with demanding clients and argumentative co-workers, and explains how function and form must…
Nice Games Jam: “Buttons and Triggers and Sticks, Oh My!”
Aug 25, 2019
It’s another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player’s load-out impacts the game’s controls. After an aborted attempt to make it into a game…
“Explosions!” Power Fantasies; Game Trailers
Aug 20, 2019
This week your Nice Hosts break open Power Fantasies and Indie Game Trailers and analyze what makes them work! Can boredom be a game mechanic? Is the age old storytelling rule “show don’t tell” actually bad advice for indie game trailers? Can a power…
Nice Games Jam: “Ants of Destiny: Morsels of the Queen”
Aug 13, 2019
Ellen is back to help out with a Nice Games Jam! Our prompt: create a JRPG-inspired game in under an hour. But like any good JRPG, it took twice as long to complete as expected… Ellen’s handwritten notes are worth a look! (PDF) And here’s the Wikipedia…
“Space ferret seeks PR support.” Game Libraries; Marketing 001
Aug 6, 2019
While Stephen is away at the Game Devs of Color Expo in New York, Ellen Burns-Johnson joins in the club house to discuss organizing your game library and what to do when you actually know nothing about marketing. Martha throws it in the ‘eh’ pile, Mark…
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
Jul 30, 2019
This week, your nice hosts are joined by Marina Kittaka, artist and co-developer on the upcoming Anodyne 2: Return to Dust. Marina made the 30-foot journey from her desk to the clubhouse in order to discuss Anodyne’s theme of nostalgia, the “personal”…
“We’re criming you!” Stealth Games; Motion Controls
Jul 23, 2019
This week your Nice Hosts appear out of nowhere to discuss Stealth Games and Motion Controls! Mark shoots lasers, Stephen time travels and Martha joins a geriatric gang. Dishonored 2 cover art copyright Bethesda. Stealth Games 0:01:30 Martha Megarry…
“Who approved these topics?” Designing Horror Games; Designing Sports Games
Jul 16, 2019
This week, your nice hosts talk about a pair of game genres that none of them are that wild about, and Mortho returns to brighten the proceedings! Our previous episode on “unloved” topics: “Try it once!” "Try it once." "You Never Realized Fonts Could Be…
“Vampires!” Nice Games Bulletin
Jul 10, 2019
All the news that fit to pod! Mark makes a Mario, Martha adds things to her wishlist and Stephen gets mad at his TV. Bulletin Bulletin topic (Recent releases) Bulletin topic (News)
Running An Indie Studio (with Matt Gravelle)
Jul 2, 2019
This week, we welcome friend of the show Matt Gravelle into the clubhouse to talk about the ups and downs of, and lessons learned from, the decade-plus history of his indie game company, Graveck Interactive. Topics include the early days of Unity, holding…
“E for Everybody!” Patches and Add-on Content; International Age Ratings Systems
Jun 25, 2019
Stephen has been working on patches for Treasure Stack and Mark has been busy getting age ratings around the world for Widget Satchel so this episode is jam packed with knowledge! Mark tricks his parents, Martha hides from E.T. and Stephen balances the…
E3 2019 Special
Jun 18, 2019
Stephen’s back from E3, and brought back tales of standing in line, going out at night, and staying in on Thursday. But before hearing about all the unreleased games Stephen played while in Los Angeles, your nice hosts discuss all the news and…
Nice Games Jam: “Rules”
Jun 11, 2019
This week is another Nice Games Jam! We got a prompt from Martha’s Boyfriend Dylan to “make a puzzle game that includes a written document that updates as you play.” You can play the game we came up with in the episode using the rules in the show notes…
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Jun 4, 2019
This week in the clubhouse, Stephen wants do more with less, Mark wants to do more with more, and Martha wants to do less to more. "Because Internet: Understanding the New Rules of Language" - Gretchen McCulloch , book "Your conference is too damn big" -…
Narrative Design (with Beth Korth)
May 28, 2019
This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy…
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
May 21, 2019
This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!). Our pal Abdiwak Yohannes is making Boji: Image Boji theme song on Soundcloud! - Abdiwak Yohannes…
“Once more with feeling!” Scoring Systems; Lives and Continues
May 14, 2019
This week on Nice Games Club we rack up a ridiculous number of points while discussing scoring systems, lives and continues! We debate whether these systems are relics from the arcade past or are still relevant game mechanics. Martha makes up numbers,…
“It’s time for Gex.” Nice Games Bulletin
May 7, 2019
It’s another dispatch of the Nice Games Bulletin! Your nice hosts talk E3, Star Trek, and weaponized nostalgia, then eventually get around to discussing the latest news and releases in video games, including important developments in workers rights,…
“We should go outside!” Making a Demo; Physical Games
May 2, 2019
This week your nice hosts discuss making game demos and physical games! Martha is nostalgic, Mark eats some marshmallows and Stephen can’t remember his childhood. Oh, and Mortho likes sports. But you probably already knew that. Photo credit- Neat…
Nice Games Jam: “Nice Games Jam: “Blob Ball”“
Apr 30, 2019
This week on the program is another Nice Games Jam, where we are given a prompt from Martha’s boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game prototype by the end of the episode. The prompt was to create a…
“When two colors of paint really love each other…” Video Game Events; Color Theory
Apr 23, 2019
This week, Martha fills the clubhouse with tales of her trip to the League of Legends Spring Split event in St. Louis, Mark gets to talk about another of his wonky “nonsense topics,” and Stephen can’t quite explain what he doesn’t like about a thing.…
“Three-headed monster.” Resource Management in Games; Boss Battles
Apr 16, 2019
This week on Nice Games Club we talk all about Resource Management in Games and Boss Battles! Join us as we discuss mana, cooldowns, super meters and how to make boss battles unique but not frustrating. Martha takes the train, Stephen takes a test and…
“I had a tiny violin around here somewhere…” Nice Games Bulletin
Apr 9, 2019
Join us in the Nice Games Clubhouse/Newsroom to hear the latest and greatest news from the video game world. Mortho makes a return (and another and another), Stephen doesn’t want to say “git gud,” (but…), Mark wants to press all the buttons, and (STOP THE…
“Does this game mechanic spark joy?” Team Building; Game Identities
Apr 2, 2019
Mark and Dale are at GDC so Ellen Burns-Johnson joins us to talk all about Team Building and Game Identities! Join us for this chill evening recording session and discuss the more existential side of game development. If you change a game completely is it…
GDC 2019 Special
Mar 26, 2019
Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year’s largest gathering of game creators. Nindies (Nintendo Indies) Showcase Spring 2019 -…
“I definitely thought of that ahead of time.” Localization Systems; Accessibility
Mar 20, 2019
In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to…
Developer/Publisher Relations (with August Brown)
Mar 12, 2019
This week, August Brown (senior producer for Kongregate Publishing) enters the clubhouse to reveal the secrets of successful developer/publisher relationships! Your nice hosts learn what publishers expect from a pitch, how forming a relationship with a…
“Let Reggie get back to work.” Fanbases; Game Design Balance
Mar 5, 2019
Your nice hosts are big fans of video games, video game makers, and podcasts. So in this episode we talk all about both sides of the creator-fan relationship and how to create perfect balance in both communicating with fans and telling them to go away so…
“It’s Black History Month, y’all!” Audio Basics; Representation in Games
Feb 26, 2019
In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen “is paid to work on,” is coming out Friday, March 1st! Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your…
“But other developers made it.” Nice Games Bulletin
Feb 19, 2019
Extra Extra! Hear all about it! All the news that’s fit to podcast! Join us in the Nice Games Clubhouse/Newsroom to hear all about the latest and greatest news from the video game world- at least latest and greatest from our vantage point in the past.…
Nice Games Jam: “The Blizzard of Whatever Year That Was”
Feb 12, 2019
This week on the program we attempt another Nice Games Jam, where we are given a prompt from Martha’s boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game by the end of the episode. The prompt was “Cold,” owing to…
“Steal this episode.” Writing for Games; Intellectual Property and the Public Domain
Feb 6, 2019
Your Nice Hosts are back from PodCon 2 and fresh off the Global Game Jam where Martha wrote a game for the first time! We talk all about that experience as well as celebrate Public Domain Day for the first time in 20 years. Mark guides us through the…
What We Did On Our Winter Break
Jan 29, 2019
Sega Consoles
Jan 22, 2019
Attention Sega nerds! This Nice Bonus episode is for you! During our episode on 90’s consoles Mark found out there were so many obscure Sega accessories that they couldn’t fit in the episode and deserved their very own spotlight. Please enjoy this Nice…
Nicest of 2018
Jan 15, 2019
We’re back with new episodes for the new year! Friend of the show Ellen Burns-Johnson joins us in the clubhouse for the annual Nice Games Club Nicest of 2018 where we talk about some games we liked that came out in 2018 - or at least that we played in…
“Right the dang now.” Scope Creep; eSports [Nice Replay]
Jan 8, 2019
"Right the dang now." Scope CreepeSports In this episode, Stephen fights his demons, Martha likes sports now, and Mark learns a lot about both. #51 Roundtable Your browser does not support the audio element.…
Nice Games Jam: “Pass them Laughs (Haha!)” [Nice Replay]
Jan 1, 2019
Pass them Laughs (Haha!) Nice Games Jam This week on Nice Games Club we are trying out a new type of episode: Nice Games Jam! We get a topic from Martha’s boyfriend Dylan and then attempt to create a playable game by the end of the episode. #105 Nice…
“I have so much feelings…” Loot Systems; Loot Boxes [Nice Replay]
Dec 25, 2018
"I have so much feelings…" Loot SystemsLoot Boxes This week, your nice hosts get into it. Stephen is split on everything, Mark is the bad guy, and it’s all Martha’s fault. #64 Roundtable Your browser does not support the audio element.…
“We are artists and we should be artists.” Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
Dec 18, 2018
"We are artists and we should be artists." Demoing and PlaytestingProject ManagementMessages and Meanings A day late but worth the wait! In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly…
“You can see the cabbage in it.” Video Game Immersion; Main Menus and First Impressions [Nice Replay]
Dec 11, 2018
"You can see the cabbage in it." Video Game ImmersionMain Menus and First Impressions It’s a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn’t…
The Gaming Press (with Ben Hanson) [Nice Replay]
Dec 4, 2018
The Gaming Press with Ben Hanson For an episode 18 months in the making, Ben Hanson, video producer for Game Informer and host of the excellent gaming podcast The Game Informer Show, finally enters the clubhouse f #88 Interview Your browser does not…
“Try it once.” Watching Games; Narrative in Games; Board Games [Nice Replay]
Nov 27, 2018
"Try it once." Watching GamesNarrative in GamesBoard Games Our 10th(!!!) episode has your nice hosts teetering on the edge of not-so-niceness as they each describe something they just don’t get (or don’t quite like) in gaming, and hope the other two can…
“Will you be the best with me?” Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]
Nov 20, 2018
"Will you be the best with me?" Gaming MasteryStrategy Guides and WikisDesigning Party Games Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement…
“How would I know that?” Optimization; Pokémon
Nov 15, 2018
In this week’s episode, Mark tackles optimization and Martha attempts to Catch ‘em all. Widget Satchel is coming to PC and consoles! TASCAM stands for “Teac Audio Systems Corporation America.” Optimization 0:04:53 Mark LaCroix Category Programming…
“Game workers unite!” Game Dev as a Day Job
Nov 6, 2018
This week on Nice Games Club we talk all about the labor of love that is making games for a living: how it can be great, how it can be not-so-great and how it could get better. Mark reports back from a conference, Martha gets on her soap box and Stephen…
Self-education, et al. (with Freya Holmer)
Oct 30, 2018
Freya Holmér, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts) and creator of Shader Forge, joins the clubhouse remotely from Sweden, while your nice hosts join Freya on her regular gamedev Twitch stream. Freya outlines her theory of…
VR Workflows (with Krista McCullough)
Oct 23, 2018
On this week’s episode, your nice hosts talk with local artist/developer and VR Creative at Pixel Farm, Krista McCullough, about VR workflows and a lot more! VR Workflows Category Production VR / AR / XR Show Notes Pixel Farm VR Joyce Minions on Twitter -…
“All that and a bag of chips.” 90s Consoles; Video Game Soundtracks
Oct 17, 2018
This week your Nice Hosts turn the Club House into a time machine to discuss 90s consoles and listen to some wicked video game soundtracks. Mark teaches us about LaserDisc, Martha is an 8-bit jukebox and Stephen ignores sick burns on jazz. Radical! 90s…
Code Comment: “Adjacency”
Oct 10, 2018
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game to see how it’s made. This week we are joined by Farzan Fatemi of Sleepy Macaw to show us behind the scenes of his…
Nice Games Jam: “Pass them Laughs (Haha!)”
Sep 25, 2018
This week on Nice Games Club we are trying out a new type of episode: Nice Games Jam! We get a topic from Martha’s boyfriend Dylan and then attempt to create a playable game by the end of the episode. We then include the rules here in the show notes for…
“Safety gone!” Hub Worlds and Safe Houses; Environmental Storytelling
Sep 18, 2018
This week on the program, Mark starts playing Spider-Man, Stephen ignores your narrative, and Martha is very smart. Optica is out now! Buy it, buy it, buy it! You can get it on iOS and Android. And while you’re at it, pick up its spiritual antecedent,…
“Put it in a WordSpace!” Modding; Self-publishing Must-haves
Sep 11, 2018
This week on Nice Games Club your nice hosts talk all about Modding and Self-Publishing Must-Haves. Stephen explains different viewpoints on mod-ownership, Martha goes fishing on easier mode and Mark makes too many gifs. Modding 0:05:00 Stephen McGregor…
Code Comment: “Verdant Skies”
Sep 6, 2018
This week, we look at Verdant Skies, the sci-fi life-simluation game from Howling Moon Software, available now on Steam, Itch, and Humble Bundle! We’re joined by two of the game’s developers, Andy and Beth Korth, as well as their little one, Gabe. All…
“Don’t start with me.” Pitching to Consoles; Turn-Based RPGs
Aug 29, 2018
This week, Mark doesn’t respect your secrets (but will keep them), Martha tells us where D&D really comes from, and Stephen reveals that he will play a Kirby RPG if someone makes one for him. Pitching to Consoles 0:05:11 Mark LaCroix Category Marketing…
“100 times nice.” 100th Episode Special
Aug 22, 2018
In this episode, your nice hosts celebrate 100 episodes of Nice Games! We reminisce a bit on how the podcast has been going and go behind the scenes on what it takes to release one of the episodes. Thanks for listening to us 100 times! 100th Episode…
Code Comment: “Fingeance”
Aug 15, 2018
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made. This week, we are joined by Lane Davis, Charles McGregor and our co-host…
“I like naps.” Developing Ideas; Game Dev Success
Aug 7, 2018
This week, a listener gives Martha a great topic, Mark establishes a Do-ocracy, and Stephen has trouble with transitions. Developing Ideas 0:05:48 Martha Megarry Category IRL The book Martha recommended is “If You Want to Write” by Brenda Ueland. It has…
Virtual Reality (with Andrew Fladeboe)
Jul 31, 2018
This week on Nice Games Club we interview VR Developer Andrew Fladeboe about his dream-like VR experience/thesis project Oneirogen! We explore the infinite and paradigm changing possibilities of VR, learn how Andrew brought his virtual experience into the…
“But WE know what we’re talking about.” Level Design; HUDs
Jul 24, 2018
This week on Nice Games Club your nice hosts discuss the good, the bad and the ugly of Level Design and Heads Up Displays. Mark has opinions about Sonic, Stephen picks his hill to die on and Martha brings in a pinch hitter. Picture from this Reddit thread…
Code Comment: “Metro Nexus”
Jul 17, 2018
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made. This week, we look at our first non-Unity project (!!!) as Mark walks us…
“Somebody’s first episode.” Language of Games; Sequels
Jul 10, 2018
This week, Martha admits to piracy, Stephen tells Nintendo to just stop making GameCube controllers already, and Mark tells his favorite video game story which is about buttons because Mark is boring. “Amazing Mario 3 Speedrun Is Full Of Setbacks And…
Visual Novels (with Gloria Kim and Lane Davis)
Jul 3, 2018
The clubhouse welcomes back Lane Davis and new guest Gloria Kim to discuss developing and releasing a visual novel in 2018. We talk through the process of creating their visual novel, Ruler by Default, as well as hear their insights about being successful…
“Who are you wearing? Nintendo.” Rogue-likes; Crowdfunding
Jun 26, 2018
This week, your nice hosts cover the topics of Rogue-likes and Crowdfunding while sneaking in a third topic about E3. In this episode, Mark discusses his previous crowdfunding campaigns, Stephen discovers his new love for an old genre and Martha proposes…
Code Comment: “Widget Satchel”
Jun 19, 2018
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made. This week, we scamper though Widget Satchel, a mascot-based platformer Mark…
“Press A to jump.” Code Libraries; Tutorials
Jun 12, 2018
This week on Nice Games Club your nice hosts discuss Code Libraries, Tutorials and all the juicy pre-E3 news that was available at the time of this recording. Stephen debates the merits of show vs. tell in tutorials, Martha complains about the WordPress…
“A mean secret that stays in this room.” Media Relations; Star Trek games
Jun 5, 2018
Stephen is still in missing in Chicagoland, so we once again retained the services of guest co-host Holly Harrison for an episode featuring two topics that could not be more completely unrelated to each other. First, Holly teaches us some media relations…
The Gaming Press (with Ben Hanson)
May 29, 2018
For an episode 18 months in the making, Ben Hanson, video producer for Game Informer and host of the excellent gaming podcast The Game Informer Show, finally enters the clubhouse for a wide-ranging discussion about which games and developers get the…
Code Comment: “HoverboardVR”
May 22, 2018
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made. This week, we’re looking at HoverboardVR, a movement prototype that uses a…
“Not for me I hate them.” Platformers; Player Agency
May 15, 2018
This week, your nice hosts take a moment to celebrate Glitch’s 8th birthday! Also: Martha doesn’t like jumps, Stephen talks in a British(?) accent, and Mark calls Mega Man ugly. Platformers 0:05:55 Martha Megarry Category Game Design Gaming The 2.5D Owl…
Workflows (with Aubrey Jane Scott)
May 8, 2018
This week we interview Aubrey Jane Scott, game developer for Monster Games, and discuss game development workflows. We go in-depth about keeping on task and making sure you’re able to complete your projects. Workflows Category IRL Production Show Notes…
Code Comment: “Claw Breaker”
Apr 25, 2018
This week, your nice hosts have put together a new video format for the show, called Code Comment, where we take apart a game from our gamedev community, looking at the project, code, assets, and design to see how it’s made. For this first edition, we…
“This is why I subscribe.” Nostalgia; PC Games Market
Apr 17, 2018
This week, Mark returns from San Fransisco, your nice hosts get the math wrong, and everyone agrees that Claw Breaker is worth real money. We’re launching our new video format (now called “Code Comment”) next week! In the first edition, we dig into Claw…
“A thousand monies.” “Bad” Game Design; Character Design
Apr 10, 2018
Mark is still in San Fransisco, so his lovely wife Dale (she of Evil Games Club) fills in and talks with Martha and Stephen about bad game design and good character design. "Bad" Game Design 0:02:48 Stephen McGregor Category Game Design We put Martha…
GDC 2018 Special
Apr 3, 2018
This week Dale from Evil Games Club joins us as we call in to Mark on location in San Francisco for the Game Developers Conference! Minneapolis is the Most Bikingest MOST Bikingest! Most parklandest! “Gayest city? Magazine says it's Minneapolis” Game…
Nice Plays: “Everything” (2017)
Mar 27, 2018
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we continue a conversation from last week’s roundtable, and preview a topic from an upcoming episode. Your nice hosts talk about gamedev philosophy while Martha plays…
Nice Plays: “Slime Rancher” (2017)
Mar 27, 2018
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we continue a conversation from last week’s roundtable, and preview a topic from an upcoming episode. Your nice hosts talk about gamedev philosophy while Martha plays…
“That gets real meta, real fast.” Research for Games; Game Dev Philosophies
Mar 20, 2018
This week, your nice hosts get a bit personal as they talk about the research that has gone into their games and the philosophies behind them, as well what exactly a Nice Game is. Also in the episode: Stephen has confusing feelings about MAR10 Day, Mark…
“Smart lazy.” Game Programming; Work Spaces
Mar 15, 2018
This week Stephen made it to the clubhouse despite the Minnesota snow, Mark shares his knowledge of object oriented programming and Martha yells at the Unity docs. Photo is of Glitch HQ and is from Glitch.mn There’s a #nicegamesclub channel on the…
Learning Through Games (with Ellen Burns-Johnson)
Mar 5, 2018
Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games. Along the way, we talk about bugs (of the many leg variety), snow falling from buildings, and…
Nice Plays: “Verdant Skies” (2018)
Feb 27, 2018
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we played two just-released local indie games. Martha played the life-simulation game Verdant Skies, and Stephen played the non-violent 3D platformer Newt One. We had a…
Nice Plays: “Newt One” (2018)
Feb 27, 2018
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we played two just-released local indie games. Martha played the life-simulation game Verdant Skies, and Stephen played the non-violent 3D platformer Newt One. We had a…
“Idea! Idea! Idea! Idea!” Achievements; Puzzle Design
Feb 21, 2018
This week, your nice hosts talk about Star Trek for longer than usual, and Mortho returns with an NGC Sports Update. Also: Stephen executes a delicious self-own in a discussion on Achievements, Mark sings a song about cities, and Martha hopes to design…
“Martha’s philosophy on life.” Merch; Starting a Game
Feb 13, 2018
This week, Martha goes into more detail about her game, Stephen gushes about all the plushies he wants and Mark reminisces about the good old days of Super Mario Bros. 3. Merch 0:07:49 Mark LaCroix Category Marketing Image Caption Stephen’s Kirby Corner…
Global Game Jam 2018 Special
Feb 7, 2018
It’s Global Game Jam 2018! In this special jam episode you’ll hear field interviews with gamedevs at the Minneapolis Gamecraft site mid-jam as they work on their games. Then your nice hosts talk all about how the weekend went for them and what they each…
Nice Plays: Lethal League (2014)
Jan 30, 2018
(Watch this and other Nice Plays on YouTube in HD-quality.) All three of your nice hosts play ball in this episode, taking each other to task in the super-playful party fighter Lethal League. Martha almost beats Stephen, Stephen patiently tries to explain…
Nice Plays: Nioh (2017)
Jan 30, 2018
(Watch this and other Nice Plays on YouTube in HD-quality.) In this episode, Mark dies a lot in Nioh, but his complaining has nothing to do with that. We’re trying something new with Nice Plays, where we pick up our episode a little ways into a game…
“Videogame turducken.” Steam; Games in Games
Jan 23, 2018
It’s been awhile since your nice hosts recorded in the clubhouse, and they have a lot to talk about, including news about Martha’s now-in-development point-and-click game! This, plus the return of Mortho, an uncritical endorsement of capitalism, and…
Character Dialogue (with Felix Foster)
Jan 16, 2018
This week, your nice hosts are introduced by Felix Foster, writer and narrative designer, to talk about character dialogue (or dialog, as was deemed also appropriate during the show). Character Dialogue Category Game Design Production Show Notes Felix…
Nicest of 2017
Jan 9, 2018
Another year of great games! All “four” of your hosts gather in the freezing clubhouse to talk about some of the nicest games of 2017. They decided that they couldn’t ALL talk about Zelda and Mario for the whole episode so each of them picked exactly two…
“I have so much feelings…” Loot Systems; Loot Boxes
Jan 2, 2018
This week, your nice hosts get into it. Stephen is split on everything, Mark is the bad guy, and it’s all Martha’s fault. Stephen and Mark talked about their Ludum Dare 40 game, Widget Satchel, which Martha played on last week’s Nice Plays episode! Loot…
Nice Plays: Ludum Dare 40 games (2017)
Dec 25, 2017
(Watch this and other Nice Plays on YouTube for HD-quality.) It’s an Xmas miracle! In this jumbo-sized edition, your nice hosts play 36 (!!!) games in less than 50 minutes! Each of these games were created during the 40th Ludum Dare online game jam, which…
Releasing a Game (with Ben Burnes)
Dec 19, 2017
Your nice hosts interview Ben Burnes, sole developer of recently released Color Jumper, to discuss the process of finally releasing a game, and the lessons learned along the way. Releasing a Game Category Marketing Production Show Notes Color Jumper is…
“Schrödinger’s Animal Crossing.” Influences; Repetition
Dec 13, 2017
This week is Stephen’s first turn as roundtable host, Mark teaches us about film and Martha sells her soul for three Destiny 2 faction tokens. Mark and Stephen and friends made it through Ludum Dare! Check out their game called Widget Satchel. Influences…
Nice Plays: Borderlands 2 (2012)
Dec 9, 2017
(Watch this and other Nice Plays on YouTube for HD-quality.) In this episode, Mark plays the opening chapter of one of Martha’s very favorite games, Borderlands 2, and then Martha takes over to show off her badassitude. Your nice hosts talk about…
Nice Plays: Inflatality (2017)
Dec 9, 2017
(Watch this and other Nice Plays on YouTube for HD-quality.) In this episode, your nice hosts battle each other in a brand new indie fighting game. The overall win-loss record isn’t important… the main takeaway is that Martha and Mark both beat Stephen.…
“Shaniqua Shepard sounds cool.” Fighting Games; Character Roleplaying
Nov 28, 2017
This week, Martha hosts her first roundtable episode, Mark starts another argument, and Stephen gets sassy about his favorite game genre. Stephen did regret promising to have his talk notes up. They’ll be up ASAP! Martha had a blast at the My Brother, My…
“This misinformation vortex.” One year of Nice Games Club! Imposter Syndrome (revisited); Conferences (revisited); VR Development (revisited)
Nov 21, 2017
It’s a very special episode, as your nice hosts celebrate one year(!!!) of Nice Games Club by revising their favorite topics from the show’s first 50+ episodes. Also: Mark complains about Las Vegas, Martha repeatedly gets the last laugh, and Stephen…
Puzzle/Escape Rooms (with Art Allen)
Nov 14, 2017
A special episode, with a unique guest, who is also a fan of the show! Minneapolis-based Riddle Room creator and owner Art Allen enters the clubhouse to talk about making, designing, and operating puzzle/escape room games, and the ways in which its…
Nice Plays: Color Jumper (2017)
Nov 7, 2017
In this episode, Mark plays a new indie release by a Twin Cities developer. He dies a lot, and it’s only partially the controller’s fault. Game: Color Jumper Developer/Publisher: Tall Beard Studios Platform: Windows / Mac / Linux Year: 2017 Genre:…
Nice Plays: Super Mario Bros. 2 [Japan] (1986)
Nov 7, 2017
In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game. NOTE: Mark was…
“Boo!” Upcoming Games; Release Dates; Win Conditions
Nov 1, 2017
In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom. Mark gave a talk on object-oriented programming at the first…
Preserving the Dreamcast (with Ben Franks)
Oct 17, 2017
This week, we talk to Ben Franks, Dreamcast aficionado, and discuss the various ways its preservation has taken form. Your nice hosts also take a short trip down memory lane as we reminisce about our favorite video game hardware. Here's a video Martha…
“Right the dang now.” Scope Creep; eSports
Oct 17, 2017
In this episode, Stephen fights his demons, Martha likes sports now, and Mark learns a lot about both. Scope Creep 0:02:41 Stephen McGregor Category Production Martha took a blacksmithing class! Also, her instructor told her this was a perfect forge weld.…
Nice Plays: Thirty Flights of Loving (2012)
Oct 10, 2017
In this episode (Nice Games Club’s 50th!), Martha plays (and finishes!) a game Stephen once recommended to Mark (but Mark forgot about). A first-person narrative, Thirty Flights of Loving is a 5-year old game written in a 10-year old engine, but still…
Nice Plays: Pajama Sam 2 (1998)
Oct 10, 2017
In this episode, Mark plays one of Martha’s favorites, the classic PC point and click adventure Pajama Sam 2, and learns why she loves and is inspired by this game’s development studio so much. Game: Pajama Sam 2: Thunder and Lightning Aren’t So…
“I do business.” DLC and Expansions; Genre in Games
Oct 2, 2017
This week, Stephen finally gets a theme song, Mark plays devil’s advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show. DLC and Expansions 0:02:40 Martha Megarry Category Gaming Production When Mark…
Playtesting (with “#1 Playtester” Dale LaCroix) (with Dale LaCroix)
Sep 20, 2017
Well, it finally happened. Dale LaCroix, (aka: “#1 Playtester,” one-third of Evil Games Club, and Mark’s wife) joins your nice hosts in the clubhouse to talk about playtesting! Stephen writes down everything Dale says about what it takes to be a good…
“Qapla’!” Intro to Linguistics for game developers; Making your own tools
Sep 12, 2017
This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it’s his birthday today so he gets to. Discuss this episode…
Nice Plays: Boor (2017)
Sep 5, 2017
“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Mark plays the recent indie game Boor, and your nice hosts all find a lot to…
Nice Plays: Solomon’s Key (1987)
Sep 5, 2017
“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Stephen plays the NES port of the classic arcade game Solomon’s Key! Game:…
“You can see the cabbage in it.” Video Game Immersion; Main Menus and First Impressions
Aug 30, 2017
It’s a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn’t really like VR, and Mark has almost completely lost his voice. Discuss this week’s episode…
“Proper ones and twos.” Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters
Aug 22, 2017
This week, your nice hosts are still relaxing in Mark’s dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly…
Community Managment (with Holly Harrison)
Aug 15, 2017
This week, the clubhouse is being occupied by Glitch’s Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark’s kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, professional social media…
Nice Plays: OneShot
Aug 8, 2017
It’s Nice Games’ Club take on the Let’s Play! Introducing “Nice Plays,” where the Nice Games Club gamedevs play nice games. Our first Nice Play features the recent indie (re-)release “OneShot.” We talk about the game’s unique design choices as we fumble…
“Ugly and hard to use.” Your Game’s Website; Game Exhibits and Installations; Losing
Jul 31, 2017
This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ. Plus, like the classic 1985 film…
“Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning
Jul 25, 2017
The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious. But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and…
Games User Research, Redux! (with Hannah Murphy)
Jul 17, 2017
In a previous episode, we mentioned that Mark’s game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy! Hannah talks about her work, explains the value of UX…
“My computer vapes.” Building a PC; Pen and Paper Games
Jul 11, 2017
Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement. Discuss this week’s episode on Reddit using this thread in r/gamedev! Glitch Community Events…
Evil Games Club!
Jul 4, 2017
+!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry’s Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or…
“We joke here.” Future Projects; Steam Direct; Racing Games
Jun 26, 2017
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable. Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and…
Games User Research and Analytics (with Nic VanMeerten)
Jun 19, 2017
Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different…
“75% sure.” Runtimes, SDKs, and APIs; Mobile Games; DIfficulty
Jun 11, 2017
In our second-longest ever, Mark explains the difference between an API and an SDK (and why it’s important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your…
“I am a Juice Journeyman!” Serial Game Design; Changing your mind as a game developer; Starting your next project; Video Game Juice
Jun 5, 2017
A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his! Lane brings some friendly debate (and shockingly accurate calendar math) to the show,…
LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)
May 29, 2017
For our first ever LIVE episode, we took the main stage at GlitchCon 2017 along with our guests Rebekah and Adam Saltsman, co-founders of Finji, publisher of “Night in the Woods” and developer of “Overland” and “Canabalt,” to talk about talking about…
“That makes me retroactively nervous.” GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
May 29, 2017
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017. Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both…
“The Stevechievement.” Version Control; Art Direction; Console vs PC Development
May 22, 2017
This week’s roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art…
Violence in Games (with Dev Jana)
May 15, 2017
This week’s interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer. We talk with Dev about how Newt One transformed (through continuous iteration) from a “Mario 64” clone into a game where…
“I trolled myself.” Taxes and Business; Nintendo Switch; Competition
May 1, 2017
This week’s roundtable provides practical knowledge on three of today’s most important life topics: Starting a business, being a good competitor, and playing Nintendo. Taxes and Business 0:01:51 Mark LaCroix Category IRL Indie Developer tax issues: Is…
Putting on a GlitchCon! (with Alex Chang)
Apr 16, 2017
In this interview episode, we talk to Glitch’s “Official Zookeeper” Alex Chang, who is the producer of this year’s Glitch Connect digital games festival, coming up May 5-7th, 2017. He talks with us about what it’s like to put on a show, and gives some…
“Mutual butt-kicking.” Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation
Apr 10, 2017
This week’s roundtable episode has it all: Confusion, technobabble, randomness… and shoot, a whole lot more besides! We’re still looking for feedback from our listeners! Be nice and visit our feedback form. It will only take a minute and it will help make…
Co-Op Recap: Problematic Games (with Sara Ferrart and Ajuawak Kapashesit)
Apr 3, 2017
On this Co-Op Recap episode, we welcome musician and 3D artist Sara Ferret along with game designer Ajuawak Kapashesit to talk about March’s Glitch Co-Op Talk topic, Problematic Games. Problematic Games Category Gaming Show Notes "7 Ridiculously…
“Pick up all the things.” Prototyping; Point and Clicks; User Interfaces
Mar 26, 2017
In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros. (!), and Mark takes a lot of notes. Plus, maybe the…
Games Education (with Rachel Peterson)
Mar 20, 2017
In this interview episode, we talk with Lord President of the Game Design Club at the Minneapolis College of Art and Design, Rachel Peterson, to talk about how to go about getting an education in games. Your nice hosts also recount their own gamedev…
“We are artists and we should be artists.” Demoing and Playtesting; Project Management; Messages and Meanings
Mar 13, 2017
A day late but worth the wait! In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly passionate about: Stephen shares his wisdom and guidance about playtesting your work early and often, Martha…
GDC 2017 Special (Part 2)
Mar 10, 2017
It’s the finale of our double-sized GDC 2017 special, recorded on the final day of the Game Developers Conference. Martha and Mark were joined once again in San Fransisco by “Special Reporter” Dylan Skerbitz to talk about the back half of the conference,…
GDC 2017 Special (Part 1)
Mar 6, 2017
Martha and Mark were in San Fransisco for the Game Developers Conference, and there was so much to say we had to split it into two episodes! While Stephen was holding down the fort back home, we were joined in San Fransisco by Nice Games Club’s in-house…
GDC 2017 Preview
Feb 27, 2017
Co-op Recap: Transmedia (with Felix Foster and Lane Davis)
Feb 27, 2017
On this Co-Op Recap episode, we welcome developer Lane Davis and writer Felix Foster, who were the co-facilitators of the Glitch Co-Op Talk about Transmedia and Intellectual Property. Also, friend of the show Adia Alderson returns to fill in for Martha,…
Solo Development (with Will Tice)
Feb 20, 2017
Developer, pixel artist, and YouTube vlogger Will Tice joins the club to talk about building his own game engine, and what it’s like to go solo. Solo Development Category IRL Show Notes Libgdx "It's official: XNA is dead" - IndieGames.com unTied Games…
“Can I tweet about this?” Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade
Feb 13, 2017
It’s an episode packed to the gills, hosted by two manatees and an otter! Your hosts each talk about their time with Glitch’s Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary. We…
Extracurricular Activities (with Ryan Foss)
Feb 6, 2017
Once a month, the Twin Cities chapter of the International Game Developers Association holds a public meetup, where all are welcome to view presentations, plug their projects, and network with others. As chair of the IGDA-TC, Ryan Foss coordinates and…
“Try it once.” Watching Games; Narrative in Games; Board Games
Jan 30, 2017
Our 10th(!!!) episode has your nice hosts teetering on the edge of not-so-niceness as they each describe something they just don’t get (or don’t quite like) in gaming, and hope the other two can bring them around. Watching Games 0:01:28 Mark LaCroix…
“Will you be the best with me?” Gaming Mastery; Strategy Guides and Wikis; Designing Party Games
Jan 23, 2017
Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!). Gaming Mastery 0:01:33 Stephen McGregor Category Gaming Gamer Motivation Profile…
Music for Indie Games (with Troy Strand)
Jan 16, 2017
Musician and educator Troy Strand joins the club to talk about writing music for indie games and working with indie devs, and your nice hosts do a lot of learning. Troy also shares details about his new crowdfunding platform Raisable. Music for Indie…
Nicest of 2016
Jan 9, 2017
In this special episode, your nice hosts say some nice things about a few games they played and loved in 2016, and talk a little about what they’re looking forward to in gaming for 2017. Image Caption Martha got new insulation material for our ice-cold…
Co-op Recap: Interactive Fiction (with Adia Alderson)
Jan 2, 2017
Our first Co-Op Recap episode features writer and developer Adia Alderson to discuss all things Interactive Fiction! Interactive Fiction - Wikipedia Interactive Fiction Category Narrative Show Notes [Tools] Ink Scripting Language ChoiceScript Twine Inform…
“Bananas, from here to eternity.” Bugs!; Game Jams!; Developer Art!
Dec 26, 2016
Our post-Xmas episode features “happiness, all over the place,” multiple instances of the word “chill,” and is covered with Mark’s since-Thanksgiving sniffles. SUPERHOT VR review - RoadToVR Bugs! 0:02:36 Martha Megarry Category Programming Street Fighter…
Resources for Game Makers (with Evva Kraikul)
Dec 19, 2016
Without Glitch, there would be no Nice Games Club, so we were very happy to welcome the Executive Director and co-founder of GLITCH, Evva Kraikul, to share with us what it takes to build a community of game makers, how to get involved, and the “small…
“It’s against the law to stop.” Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
Dec 12, 2016
Nothing can stop us, not even good jazz at high volume! MN Gamedev Twitter Bot Westworld as a Video Game 0:02:00 Mark LaCroix Category Misc. What People Who Make Video Games Think of Westworld - io9 Crafting Systems 0:11:44 Martha Megarry Category Game…
Steam Greenlight (with Beth Korth and Andy Korth)
Nov 27, 2016
On our first interview episode, it’s a family affair, as Beth and Andy Korth (plus adorable baby Gabe!), join us in the Nice Games Clubhouse to share their experience getting their upcoming game Verdant Skies though the Steam Greenlight process. Little…
“We in this.” Impostor Syndrome; Gaming Events; VR Development
Nov 23, 2016
Holy bolts, our first episode! Impostor Syndrome 0:01:58 Stephen McGregor Category IRL Wiki article International Game Developers Association - Twin Cities GlitchMN Gaming Events 0:22:38 Mark LaCroix Category Gaming Oculus Touch controllers Lone Echo…