Ludiphilia

Ludiphilia

ludiphilia.fireside.fm
A storytelling podcast about how and why we play
10: Beyond Monks (If Monks Had Macs part 2)
Jul 16 • 39 min
Life after If Monks Had Macs aka What Brian Thomas did next; ruminations on photography and the politics of art and play. (Based on an interview conducted in early January 2017.) Relevant links: Ludiphilia website Patreon If Monks Had Macs Pile of Prints…
9: If Monks Had Macs
Apr 14 • 35 min
It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs. You can learn more about Brian,…
a-brief-note-on-the-delay: A Brief Note on the Delay
Mar 20 • 3 min
I know I said I'd have a new episode out in February, and now we're in the second half of March. There's a reason for that. The short version is that I'm waiting to publish the new episode until after I sort out a problem with iTunes. Because I don't want…
8: Locke
Jan 24 • 18 min
We're back! So sorry it took so long. Regular service (new episodes every 4-6 weeks) will now resume. On the eve of the Industrial Revolution and the morn of the English Civil War, one man reinvented educational thought. Special thanks to my Patreon…
7: Ausretrogamer
Aug 9, 2016 • 35 min
When Alex Boz dug his Commodore 64 out of storage, he was transported instantly back to his childhood, and that set him on the path to rediscover a lost passion and find a community he could call home. Thank you to everyone who's donated via PayPal or…
6: The Manhole
May 27, 2016 • 33 min
How brothers Rand and Robyn Miller built worlds from a manhole. This is the story of the beginning of Cyan, the company that went on to develop Myst — the all-time top-selling adventure game and one of the most influential videogames ever made. Adapted…
5: 5 - Where the City (Simulation) Stops
Apr 12, 2016 • 14 min
I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems. Music by Three Chain Links, Jesse Spillane,…
4: Fernando Pessoa
Mar 3, 2016 • 24 min
On Portuguese writer Fernando Pessoa and the playful freedom of creating as someone else — someone distinct, and unique, but non-existent. (Pessoa wrote under hundreds of names, all of which belonged to people he called "heteronyms," or "non-existent…
3: Avatars in Need
Feb 1, 2016 • 27 min
Sometimes we don't realise that we need saving. Sometimes it's fun to pretend we do. For one woman, pretending made all the difference. This is the story of how one middle-aged woman relearned to play while residing in Second Life, and of the Search and…
2: Mercy
Dec 23, 2015 • 38 min
[Audio levels should be fixed now. Sorry about that.] A devoted wrestling fan hacks and modifies an old Nintendo 64 game called WWF No Mercy to help deal with the pain of his shattered dream, and gets more out of it than he'd bargained for You can learn…
1: Playful Pedagogical Primers
Oct 1, 2015 • 35 min
For the first episode of Ludiphilia I've gathered two stories about learning by playing systems-driven games. One is about the educational value of Minecraft, and the other is about a guy who studies something he calls play design and who developed two of…