Legal Moves

Legal Moves

strebecklaw.com
The games business and legal podcast - legal news, views and information for board game and video game developers and players. Featuring industry guests, commentary and Q&A, along with a “deep dive” into a different topic each episode.


Bringing back great games - with Justin Jacobson of Restoration Games
Jul 12 • 29 min
Talking about how to bring back forgotten classic games with Justin Jacobson of Restoration Games
Launching a Universe on Kickstarter - with Alex Koshelkov of Crytivo
Jul 1 • 25 min
Discussing Kickstarter and running a game platform with Alex Koshelkov of Crytivo
Advertising for Game Developers - with Mark Swanson of Odd Bird Games
Jun 21 • 29 min
Talking advertising and Feudum with Mark Swanson of Odd Bird Games
Publishing games and traveling the world - Discussing with Jordan Draper
Oct 16, 2018 • 29 min
Discussing game publishing and gaming in Norway and Japan with Jordan Draper
Understanding taxes for game developers - with Ernest Jones of Ellsworth & Stout CPAs
Sep 26, 2017 • 53 min
Join me for an amazing discussion about game developer taxes with CPA Ernest Jones!
Kickstarter advertising and more - with Mike Gnade of Rock Manor Games
Jul 5, 2017 • 44 min
In this episode, I discuss paid advertising for your game’s Kickstarter project, crowdfunding trademark trouble, and more with Mike Gnade of Rock Manor Games. Don’t miss this one!
Running an indie tabletop game company with Ben Harkins of Floodgate Games
May 21, 2017 • 43 min
In this episode, I get to discuss a number of issues related to running an indie tabletop game company with Ben Harkins of Floodgate Games. Designing your own games and publishing other designers’ games, going to cons, working a full time job, and all …
Playing the role of Publisher with Keith Matejka of Thunderworks Games
Apr 28, 2017 • 41 min
In this episode, I chat with Keith Matejka of Thunderworks Games, publisher of Bullfrogs and Roll Player. We discuss starting out as a board game publisher, designing games, and tips for new publishers and designers.
Running a second edition Kickstarter with Teale Fristoe of Nothing Sacred Games
Mar 5, 2017 • 48 min
In this episode, I discuss the new Kickstarter campaign for the upgraded “Gilded Edition” of Corporate America from Nothing Sacred Games with its owner, Teale Fristoe. We get into the nitty gritty of maintaining your audience and bringing them back for…
Taking your game global with David Lakritz of LAI Global Game Services
Feb 15, 2017 • 44 min
In this episode, I chat with David Lakritz, President of LAI Global Game Services. We discuss global game releases for indie developers, including localization, global regulations, and the best countries to release your game in. Apologies for my terrib…
Game Jolt - Chatting with Yaprak and David about running an indie game marketplace and going nomadic
Dec 31, 2016 • 63 min
In this final episode of 2016, I talk with David and Yaprak from Game Jolt. We discuss starting an indie game marketplace, working with a community, indie game pricing, and a number of other topics. We are also kindred nomadic spirits, so we discuss go…
Leaders of Euphoria and Overworld Games - with Brian Henk and Clayton Skancke
Oct 27, 2016 • 50 min
In this episode, I discuss the latest game from Overworld Games, “Legends of Euphoria” with its creators, Brian Henk and Clayton Skancke. We discuss licensing a game IP, working with Stonemaier Games, and some game development legal issues. Don’t miss it!
Gen Con Panel - How to Run a Board Game Kickstarter
Oct 11, 2016 • 58 min
In this final Gen Con Panel recording, I discuss how to run your board game Kickstarter campaign with the same crew - JT Smith, Brian Henk, and Jeremy Commandeur! This discussion is filled with tips and tricks from people who have run successful campai…
Gen Con Panel - How to Start a Board Game Company
Oct 7, 2016 • 57 min
In this panel recorded at Gen Con 2016, join me, Brian Henk, JT Smith, and Jeremy Commadeur for a discussion on starting your own indie board game company! Lots of great info here, but I’m sorry about the constant tapping of the table (blame Brian Henk).
Gen Con Panel - How to Publish Your First Board Game
Sep 14, 2016 • 56 min
In this amazing panel from Gen Con 2016, I am joined by JT Smith, Brian Henk, Brett Sobol, and Ben Rosset for a super informative discussion about publishing your first board game. Moderated by the always-excellent Jeremy Commandeur. Do not miss this e…
Gen Con Legal Q&A - Part 2 - with Justin Jacobson of LAWCRAFT
Sep 7, 2016 • 50 min
This is the second of the Gen Con 2016 Legal Q&A’s that I did with Justin Jacobson. Check out our answers to the audience’s great questions about the legal side of tabletop games, RPGs and other related topics, ranging from intellectual property to con…
Gen Con Legal Q&A - Part 1 - with Justin Jacobson of LAWCRAFT
Aug 31, 2016 • 55 min
Check out a recording of the first Legal Q&A that attorney Justin Jacobson and I did at Gen Con 2016. Lots of amazing questions and equally amazing answers from two game lawyers! Apologies for the sketchy quality of the recording!
Starting and growing a tabletop game company with Common Man Games’ Karl Fenner
Jul 31, 2016 • 48 min
In this episode, I discuss starting a tabletop game company, growing and maintaining an audience, and transitioning into digital games with Karl Fenner from Common Man Games. Karl has some great tips and excellent insight for new game developers! Don’t…
Creating storytelling games with Thorny Games’ Kathryn Hymes and Hakan Seyalioglu
Jun 20, 2016 • 47 min
In this July episode, I talk with Kathryn Hymes and Hakan Seyalioglu from Thorny Games about the business of making story-based games. Whether it’s a game about developing your own sign language or making first contact with extraterrestrials, Kathryn a…
Playtesting your board game (or video game) with Jeremy Commandeur
May 29, 2016 • 44 min
In this first monthly episode, Jeremy Commandeur joins me to discuss how to playtest tabletop games using blind playtests, protospiel/unpub events, and other methods. We discuss the ins and outs of when to start and how to gather your data. Don’t miss it!
Creating Mini Metro with Robert Curry of Dinosaur Polo Club
Apr 28, 2016 • 45 min
Join me for a discussion with Dinosaur Polo Club’s Robert Curry, about going indie in New Zealand and creating Mini Metro. We talk about going to cons, keeping your scope in check and finishing that first game!
Making Invisigun Heroes with Shadi Muklashy of Sombr Studios
Apr 23, 2016 • 45 min
Better late than never - this episode features Shadi Muklashy of Sombr Studios, creator of the awesome indie game Invisigun Heroes. Learn about Shadi’s transition from full time employed dev to full time indie dev, and learning from some Kickstarter mi…
Running a board game publishing company with Patrick Nickell of Crash of Games
Apr 13, 2016 • 47 min
In this episode I discuss starting and running a board game publishing company with Patrick Nickell. We talk about managing a community, choosing games to publish and dealing with submissions. If you ever wanted to submit your game to a publisher, don’…
Designing games as a blue-bearded pirate - with Peter Hayward
Apr 7, 2016 • 39 min
In this episode, I talk with Peter Hayward, designer of pirate-themed card game Scuttle (now on Kickstarter!). We talk about networking as a new game designer, getting great art for your Kickstarter, and how to learn about the business.
Working in the video game industry - with Francisco Souki and Jan Stec
Apr 1, 2016 • 46 min
In this episode, I speak with two game developers about education, hiring and working in the video game industry. Join us for a great talk about what game development newcomers should be doing to get their foot in the door. I apologize for any audio is…
“Gamblification” and mobile casino games - with Aaron Vanderbeek
Mar 23, 2016 • 46 min
In this episode, I delve into the world of mobile casino games and other types of “gamblification” with mobile designer Aaron Vanderbeek. Learn all about contests, online gambling and other related topics!
Becoming a full-time indie dev - with Rick Felice of Tipping Goat
Mar 9, 2016 • 45 min
In this episode, I talk with Super Slam Dunk Touchdown creator Rick Felice of Tipping Goat. We discuss going indie full time, creating your first game and dealing with the business side of things, including trademark and copyright issues. As always, do…
Indie game marketing tactics - with Raghav Mathur of Black Shell Media
Mar 3, 2016 • 45 min
In this episode, I discuss indie game marketing with Raghav Mathur, Chief Marketing Officer of Black Shell Games. Raghav has a TON of great advice for indies about free and paid ways that they can get their indie game greenlit and in front of potential…
What makes a successful game? - with Osmos and Karmaka creator Dave Burke of Hemisphere Games
Feb 24, 2016 • 45 min
In this episode, I discuss what goes into a successful game (among other things) with Dave Burke from Hemisphere Games. We talk about the success of mobile game Osmos and their recent Kickstarter campaign for Karmaka.
Trademarks, Parody and launching Super PACS! with Brandon Patton of Merlin Pool Games
Feb 17, 2016 • 48 min
In this episode, I discuss a number of game-related legal issues with game developer and nerdcore bassist, Brandon Patton. We talk about his new game Super PACS! (now on Kickstarter), marketing the game and some of the issues related to putting parody …
Designing great games with John Coveyou of Genius Games
Feb 3, 2016 • 44 min
In this episode, I discuss what makes a great game with Genius Games’ John Coveyou. We also touch on the lack of good educational games on the market and other topics related to starting an indie board game company.
Taxes and accounting for indie game developers - with Rachel Presser of Sonic Toad Media
Jan 27, 2016 • 45 min
In this episode of Legal Moves, I discuss more important tax issues with expert and former tax professional Rachel Presser. We talk about bookkeeping, separating your business and personal expenses, and other vital tax problems that indie developers ru…
Launching a multi-million dollar Kickstarter campaign for Scythe - with Jamey Stegmaier of Stonemaier Games
Jan 20, 2016 • 46 min
In this episode, I talk with Stonemaier Games head Jamey Stegmaier about his hugely successful crowdfunding campaign for Scythe. We discuss dealing with the size of the project, growing a game studio and working well with passionate backers. Don’t miss…
Using Kickstarter to launch “Nothing Sacred Games” with Teale Fristoe
Jan 14, 2016 • 46 min
Join me and my guest, Teale Fristoe of Nothing Sacred Games, as we discuss using Kickstarter to jumpstart an indie board game company, working with artists and going mobile. Lots of great info and insight in this episode!
Creating your first indie PC game with Sorob Raissi of Spread Shot Studios
Jan 6, 2016 • 43 min
In this episode, I talk with Sorob Raissi of Spread Shot Studios about getting started in indie games, working in a game dev accelerator and other topics.
Dealing with Cease and Desist Letters - The Dice Tower Episode #435 Segment
Dec 19, 2015 • 4 min
In this short segment for The Dice Tower podcast, I discuss what happens when a game developer receives a dreaded cease and desist letter claiming trademark infringement.
Finding success in the mobile games industry - with Aksel Junkkila of BugByte Ltd.
Dec 16, 2015 • 42 min
I sit down with Aksel Junkkila of BugByte, Ltd., creators of the Battlestation franchise on Android, iOS and PC, to discuss finding success in the mobile games industry. We talk about choosing your genre, monetization and dealing with the community. We…
Business issues for startup game developers - with Nicholas Laborde of Raconteur Games
Dec 9, 2015 • 45 min
In this episode, I chat with returning guest Nicholas Laborde about startup issues that game developers may face. We also discuss how he’s taken his company from business formation to publishing their first game on Steam.
Starting and running your game company - with Brian Henk of Overworld Games
Dec 3, 2015 • 49 min
In this can’t-miss episode, I talk about a number of issues that developers face when forming their game company, from how to split equity to what type of business entity to form! My guest, Brian Henk, brings his experience and insights from forming hi…
Working with Microsoft’s indie game evangelists - with guests Katherine Harris and Tobiah Zarlez
Nov 20, 2015 • 44 min
This episode features a discussion with two “evangelists” from Microsoft who work with indie game and software developers, Katherine Harris and Tobiah Zarlez. We talk about Microsoft’s offerings for indie devs, how evangelists help out and even discuss…
Shipping Kickstarter rewards and board games from China - with Brian Henk
Nov 16, 2015 • 45 min
In this episode, I discuss shipping manufactured goods from China, whether it’s board games or other physical Kickstarter rewards. I talk with Brian Henk of Overworld Games, who has shipped his last two games and shares his experience and tips on getti…
Working with artists and graphic designers - Episode 20 featuring Scott Nicely of Jovial Graphics
Nov 4, 2015 • 47 min
In this episode, I talk with Scott Nicely, a graphic designer and owner of Jovial Graphics. We discuss working with artists and graphic designers when developing games, along with tips for game devs to make the process go smoothly.
Developing an indie game with a full-time job - with Karlo Licudine
Oct 28, 2015 • 46 min
In this episode, I speak with indie developer Karlo Licudine about starting his own studio, Accidental Rebel, in his free time while holding down a full-time job. We discuss some tips for making it work and how he found success as an indie developer.
Episode 18 - Pitching your game to publishers with Raw Fury’s Jonas Antonsson
Oct 21, 2015 • 44 min
In this episode, I discuss the role of an indie game publisher and how indie developers can go about pitching to these publishers with Raw Fury’s Jonas Antonsson. This advice applies to both tabletop and digital game developers, so be sure to check it …
Episode 17 - Marketing your indie game with Raw Fury’s David Martinez
Oct 15, 2015 • 47 min
In this episode, I talk to David Martinez, former Paradox marketing guru and current head of marketing for Raw Fury Games. We discuss the steps that new indie publishers and studios need to take to successfully market their games.
Episode 16 - Taxes and business basics for indie game developers with Rachel Presser
Oct 7, 2015 • 49 min
In this episode, I talk business with Rachel Presser of Himalaya Studios and Sonic Toad Consulting. We delve into tax issues for indie developers, including hobbies versus businesses and getting Kickstarter funds. Don’t miss it! I apologize for the …
Episode 15 - Game development co-working spaces with The Game Nest’s Dylan Jones
Oct 1, 2015 • 45 min
In this (slightly late) episode, I speak with the founder of San Francisco’s The Game Nest, Dylan Jones, about game development co-working spaces. We touch on how they work, how he got started in the business, and what advantages they have for indies. …
Episode 14 - The business of indie games with Nicholas Laborde
Sep 23, 2015 • 44 min
In this episode, I’m joined by Nicholas Laborde, the founder of Raconteur Games, to discuss what it takes to master the business side of starting an indie games studio. This is an awesome discussion that I had a lot of fun with, so I hope you enjoy it!
Episode 13 - Starting an indie studio where there’s no game industry
Sep 16, 2015 • 48 min
In this episode, I interview Freaky Creations’ Jorge Blacio about starting his studio in Ecuador. We discuss finding funding from Sony and a University, working 7 days a week and other trials and tribulations in building an industry from the ground up.
Episode 12 - Marketing your Kickstarter project with Jeff King of All Us Geeks
Sep 9, 2015 • 47 min
In this episode I’m joined by Jeff King, blogger and podcaster at All Us Geeks. We discuss marketing your Kickstarter project, building an audience and using a Kickstarter consultant to help get the project funded.
Episode 11 - Stonemaier Games’ “Between Two Cities” Post-Mortem (part 2)
Sep 2, 2015 • 46 min
In this second part of our “Between Two Cities” post-mortem, I am joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O’Malley and Ben Rosset. We touch on the Kickstarter campaign, game development contracts and designing expansions, as…
Episode 10 - Stonemaier Games’ “Between Two Cities” Post-Mortem
Aug 26, 2015 • 42 min
This episode features game designers Jamey Stegmaier, Matthew O’Malley and Ben Rosset, discussing the latest release from Stonemaier Games, Between Two Cities. We break down the entire development and publishing process, from the idea for the game to l…
Episode 09 - Print on Demand Games (part 2)
Aug 19, 2015 • 45 min
In this episode, I continue my discussion with Andrew Tullsen, JT Smith and Daniel Solis on using Print on Demand games to get your board game published. We discuss many of the business and legal issues present in both publishing through PoD services, …
Episode 08 - Using Print-on-Demand to publish board games (part 1)
Aug 12, 2015 • 42 min
In this, the first of two episodes, I discuss the Print-on-Demand business with two printers, Andrew Tullsen of Print & Play Games and JT Smith of The Game Crafter, as well as game designer Daniel Solis. Daniel uses Print-on-Demand services for printin…
Episode 07 - Designing Reality-based Games (Part 2)
Aug 5, 2015 • 48 min
This episode features the second half of my conversation with reality-based game designers Kazu, Albert Kong and Shannon Bruzelius. In this one, we discuss the legal issues present in real-world games and how my guests run their businesses.
Episode 06 - Designing Reality-based games
Jul 29, 2015 • 54 min
In this episode, we have the first part of my two-part discussion about the reality-based games genre, which includes escape rooms and “live” games. On the show I have Shannon Bruzelius, Albert Kong and Kazu, all game designers in this cutting edge gam…
Episode 05 – Partner up or go solo? (part 3) with Jeremy Commandeur and Brian Henk
Jul 22, 2015 • 26 min
In this episode, we have the third part of my interview with game designers Brian Henk and Jeremy Commandeur. We discuss (finally) whether you should be partnering up or staying solo in your game development - both from a business and a legal perspective.
Episode 04 - The Dice Tower #414 segment - Licensing Deals
Jul 19, 2015 • 4 min
In this short episode of Legal Moves originally produced for The Dice Tower podcast, I discuss some of the terms that are involved in licensing deals and how they affect the games industry.
Episode 03 – Partner up or go solo? (part 2) with Jeremy Commandeur and Brian Henk
Jul 15, 2015 • 40 min
In this episode of Legal Moves, I continue my conversation with game designers Brian Henk and Jeremy Commandeur of the Forbidden Limb podcast and Overworld Games. We discuss the pitfalls of working from home as a solo game developer, some ways to avoid…
Episode 02 – Partner up or go solo? (part 1) with Jeremy Commandeur and Brian Henk
Jul 8, 2015 • 47 min
In Episode 2 of the Legal Moves podcast, I’m joined by Jeremy Commandeur and Brian Henk to discuss marketing your Kickstarter and the Star Citizen delay. This is part 1 of our conversation that will continue over the next two weeks.
Episode 01 - Raising money on Kickstarter with Jamey Stegmaier and Andrew Federspiel
Jun 30, 2015 • 64 min
In the first episode of Legal Moves, I’m joined by Jamey Stegmaier of Stonemaier Games and Andrew Federspiel of Knapsack games to discuss raising money on Kickstarter. Along the way, we look at some recent game industry news stories, answer some listen…
Legal Moves Throwback - Protecting game mechanics
Jun 24, 2015 • 3 min
This podcast segment, originally aired on The Dice Tower podcast, discusses the legal framework for protecting game mechanics, including patents and copyrights. Intro/Outro music - “Spy Theme” by Brett McCoy under Creative Commons license - https://sou…
Legal Moves Throwback - Naming your game or game company
Jun 24, 2015 • 2 min
This is a reposting of my first segment for The Dice Tower podcast, to make it easier for new listeners to catch up on old episodes. The format for new episodes will be totally different, but there’s some great info in this one about naming your game w…
Legal Moves Throwback - What rights does a Kickstarter backer have?
Jun 24, 2015 • 2 min
In this throwback segment, I discuss things from the side of the game player. We look at who is liable when a Kickstarter fails and what rights a backer has against the creator. Intro/Outro music - “Spy Theme” by Brett McCoy under Creative Commons lice…
Legal Moves Throwback - Looking at the big picture
Jun 24, 2015 • 2 min
This throwback segment takes a “big picture” look at some of the more important legal issues for game developers. Intro/Outro music - “Spy Theme” by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
Legal Moves Throwback - Recent court cases about game mechanics
Jun 24, 2015 • 3 min
This episode, originally aired on The Dice Tower podcast, discusses some recent court cases that are dealing with copyright protection and game mechanics. Very excited to see how they all turn out! Intro/Outro music - “Spy Theme” by Brett McCoy under C…
Legal Moves Throwback - Who owns a translation of game rules?
Jun 24, 2015 • 2 min
In this throwback segment from The Dice Tower podcast, I answer a listener question about who owns the copyright in translated game rules. The answer depends on who wanted the translation done. Intro/Outro music - “Spy Theme” by Brett McCoy under Creat…