Quality Control

Quality Control

www.polygon.com/quality-control
Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.


A special episode with Justin McElroy
Jan 7 • 27 min
After 192 episodes and millions of downloads, Polygon’s Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we’ve got a game, a movie, or anything at all to talk about, thanks to you at home for…
Super Smash Bros. Ultimate
Dec 13, 2018 • 20 min
Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.
Just Cause 4
Dec 6, 2018 • 17 min
Just Cause 4 is good. Right up until it isn’t.
Battlefield 5
Nov 29, 2018 • 25 min
Polygon’s review of Battlefield 5.
Pokémon: Let’s Go! the audiobook
Nov 14, 2018 • 12 min
An audiobook version of Polygon’s Pokémon: Let’s Go! review.
Fallout 76 beta
Nov 8, 2018 • 30 min
This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.
Return of the Obra Dinn
Oct 31, 2018 • 20 min
Charlie Hall sits down with Polygon’s senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.
Red Dead Redemption 2
Oct 25, 2018 • 52 min
All about Red Dead Redemption 2.
Blackout, Call of Duty: Black Ops 4’s battle royale mode
Oct 16, 2018 • 30 min
In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on…
Inching forward with Mega Man 11
Oct 10, 2018 • 22 min
This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows. In this episode, you’ll learn about Mega Man lore, how Mike played the…
Assassin’s Creed Odyssey
Oct 3, 2018 • 24 min
In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort.…
What is the best starting Pokémon?
Sep 26, 2018 • 24 min
At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the…
Shadow of the Tomb Raider
Sep 19, 2018 • 28 min
This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what’s it like to play through an introspective look at the narrative roots of…
Spider-Man PS4 and the joys of the most AAA game
Sep 12, 2018 • 28 min
This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4. In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion…
Destiny 2: Forsaken (is really good)
Sep 7, 2018 • 41 min
Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken.
Polygon’s new reviews
Sep 4, 2018 • 34 min
In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon’s reviews. Games have changed since we launched Polygon. We’re changing with them. We believe that a new strategy, focusing on criticism and curation, will…
WoW: Battle for Azeroth today (and yesterday and tomorrow)
Aug 29, 2018 • 36 min
In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth. This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets…
Monster Hunter: World comes to PC
Aug 24, 2018 • 21 min
This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than…
The weird joy of We Happy Few
Aug 15, 2018 • 24 min
In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few. Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on…
The best board games from Gen Con 2018
Aug 9, 2018 • 34 min
On this week’s episode of Quality Control, Charlie is joined by Gamers With Jobs’ Allen Cook to discuss Gen Con 2018. Here’s all of the very best board games from the largest tabletop convention in the United States. https://www.polygon.com/gen-con…
Backlog Week — How to play more tabletop RPGs
Jul 30, 2018 • 34 min
In honor of Polygon’s Backlog Week, we’re tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do…
The unlikely resurrection of No Man’s Sky
Jul 26, 2018 • 38 min
In this week’s episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man’s Sky. Our No Man’s Sky thoughts from way back in 2014 Recent opinion from Ben Kuchera Tara Long, with…
A much better Pokémon Go Fest
Jul 18, 2018 • 20 min
In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.
The can’t-miss Captain Toad: Treasure Tracker
Jul 11, 2018 • 17 min
In this week’s episode, Dave Tach and Michael McWhertor talk about Mike’s Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot,…
The genius of Red Faction: Guerrilla
Jul 4, 2018 • 24 min
In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla). Red Faction: Guerrilla is basically the definition of a cult classic — a…
Westworld Season 2
Jun 27, 2018 • 29 min
In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2. In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and…
The best of E3 2018
Jun 20, 2018 • 53 min
In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate…
E3 2018 preview, featuring Chris Plante and Jason Schreier
Jun 6, 2018 • 41 min
In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to…
How Fortnite became the world’s biggest game
May 30, 2018 • 35 min
Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn’t very good. Come marvel with us at Epic Games’ epic turn around with Fortnite: Battle Royale. Vox’s new Netflix show, Explained, digs into…
Solo: A Star Wars Story
May 28, 2018 • 95 min
We put the band back together to discuss Solo: A Star Wars Story. Vox’s new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now!…
Understanding Deadpool 2, the X-Force, Cable’s wild backstory and the future of the MCU
May 19, 2018 • 51 min
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.
The state of Destiny 2
May 15, 2018 • 23 min
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.
Free Comic Book Day
May 3, 2018 • 31 min
In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5.…
Avengers: Infinity War
Apr 27, 2018 • 47 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Nintendo Labo
Apr 19, 2018 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
God of War
Apr 12, 2018 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Ready Player One
Apr 5, 2018 • 16 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Far Cry 5
Mar 28, 2018 • 31 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Sea of Thieves
Mar 23, 2018 • 29 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Where The Water Tastes Like Wine
Mar 1, 2018 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Metal Gear Survive, part 2
Mar 1, 2018 • 34 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Super NT
Feb 15, 2018 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Monster Hunter: World
Jan 31, 2018 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Dragon Ball FighterZ
Jan 25, 2018 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Metal Gear Survive
Jan 19, 2018 • 17 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
PlayerUnknown’s Battlegrounds
Jan 4, 2018 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Star Wars: The Last Jedi — Part 2
Dec 27, 2017 • 93 min
Part 2 of our annual deep dive into this year’s entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We’ve got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you.…
Star Wars: The Last Jedi — Part 1
Dec 20, 2017 • 99 min
Our annual deep dive into this year’s entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We’ve got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us…
Star Wars Battlefront 2 multiplayer
Dec 8, 2017 • 27 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Xbox One X
Nov 30, 2017 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Star Wars Battlefront 2
Nov 21, 2017 • 34 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Horizon Zero Dawn The Frozen Wilds
Nov 15, 2017 • 21 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Call of Duty: WWII
Nov 8, 2017 • 25 min
Please take our important survey: www.polygon.com/podsurvey In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why…
Super Mario Odyssey
Nov 3, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Assassin’s Creed Origins
Oct 26, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Sega Genesis Flashback
Oct 19, 2017 • 23 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Blade Runner 2049
Oct 10, 2017 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Cuphead
Oct 5, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
SNES Classic and Star Fox 2
Sep 27, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Destiny 2: Part 2
Sep 20, 2017 • 27 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Metroid: Samus Returns
Sep 12, 2017 • 14 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Destiny 2
Sep 5, 2017 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Mario + Rabbids Kingdom Battle
Aug 29, 2017 • 17 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
LawBreakers
Aug 24, 2017 • 23 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Uncharted: The Lost Legacy
Aug 17, 2017 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Fortnite
Aug 10, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Tacoma
Aug 3, 2017 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Splatoon 2
Jul 20, 2017 • 16 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Crash Bandicoot N. Sane Trilogy
Jul 11, 2017 • 14 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Tekken 7
Jun 29, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Arms
Jun 22, 2017 • 17 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
E3 2017
Jun 15, 2017 • 16 min
Welcome to a very special episode of Polygon’s Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon’s Simone de Rochefort and Allegra Frank to talk about three of the most…
Ultra Street Fighter 2
Jun 7, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Injustice 2
May 24, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
The Surge
May 18, 2017 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Prey
May 11, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Outlast 2
May 3, 2017 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Guardians of the Galaxy Vol. 2
Apr 28, 2017 • 16 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Drawn to Death
Apr 19, 2017 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Yooka-Laylee
Apr 11, 2017 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Persona 5
Apr 6, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
The Legend of Zelda: Breath of the Wild
Mar 28, 2017 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Mass Effect: Andromeda
Mar 22, 2017 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Torment: Tides of Numenera
Mar 14, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Horizon: Zero Dawn
Mar 1, 2017 • 26 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Nioh
Feb 15, 2017 • 15 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
The Lego Batman Movie
Feb 8, 2017 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Horizon Zero Dawn pre-review
Jan 31, 2017 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Resident Evil 7
Jan 26, 2017 • 14 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Games of the Year 2016, part 3
Jan 24, 2017 • 31 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Games of the Year 2016, part 2
Jan 11, 2017 • 23 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Games of the Year, part 1
Jan 6, 2017 • 27 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Rogue One: A Star Wars Story, part 2
Dec 27, 2016 • 101 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Rogue One: A Star Wars Story, part 1
Dec 20, 2016 • 86 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Steep
Dec 14, 2016 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
The Last Guardian
Dec 6, 2016 • 18 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Final Fantasy XV
Nov 30, 2016 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Dishonored 2
Nov 22, 2016 • 24 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Pokémon Sun and Moon
Nov 16, 2016 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Call of Duty: Infinite Warfare
Nov 8, 2016 • 20 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
World of Warcraft: Legion
Nov 1, 2016 • 22 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Titanfall 2
Oct 25, 2016 • 14 min
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to…
Battlefield 1
Oct 18, 2016 • 19 min
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had…
Gears of War 4
Oct 12, 2016 • 21 min
Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here: http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10
Destiny: Rise of Iron
Oct 5, 2016 • 21 min
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to…
Virginia
Sep 27, 2016 • 14 min
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here: http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4
Forza Horizon 3
Sep 21, 2016 • 15 min
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here: http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review
Recore
Sep 13, 2016 • 16 min
Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here:…
Metroid Prime: Federation Force
Aug 30, 2016 • 17 min
Janine Hawkins discusses her review of Metroid Prime: Federation Force.
Deus Ex: Mankind Divided
Aug 24, 2016 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Batman: The Telltale Series
Aug 3, 2016 • 19 min
Headlander
Jul 26, 2016 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Inside
Jun 29, 2016 • 22 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Mirror’s Edge Catalyst
Jun 9, 2016 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Overwatch
Jun 1, 2016 • 15 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Homefront: The Revolution
May 17, 2016 • 21 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Uncharted 4: A Thief’s End
May 10, 2016 • 17 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Civil War
May 3, 2016 • 25 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do…
Severed
Apr 28, 2016 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
HTC Vive
Apr 7, 2016 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Dark Souls 3
Apr 4, 2016 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Adrift
Mar 31, 2016 • 25 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Oculus Rift
Mar 28, 2016 • 36 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Digimon: Cyber Sleuth
Mar 10, 2016 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Legend of Zelda: Twilight Princess
Mar 1, 2016 • 18 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Fire Emblem Fates
Feb 29, 2016 • 22 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Far Cry Primal
Feb 22, 2016 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Firewatch
Feb 9, 2016 • 14 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Polygon’s #6 2015 GOTY: Destiny: The Taken King
Jan 7, 2016 • 11 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
2015 GOTY #7: Life Is Strange
Jan 5, 2016 • 9 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Polygon 2015 GOTY #8 (tie): Soma
Jan 4, 2016 • 12 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Polygon’s #10 GOTY: Rocket League
Dec 18, 2015 • 12 min
We’ve got a special series of Quality Control episodes for you featuring Polygon’s Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.
Rainbow Six Siege
Dec 11, 2015 • 22 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Just Cause 3
Dec 3, 2015 • 21 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Star Wars Battlefront
Nov 17, 2015 • 23 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Fallout 4
Nov 10, 2015 • 24 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Halo 5: Guardians
Nov 5, 2015 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Rock Band 4
Oct 19, 2015 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Transformers Devastation
Oct 12, 2015 • 23 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Destiny: The Taken King
Oct 1, 2015 • 25 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Lovers In A Dangerous Spacetime
Sep 17, 2015 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Disney Infinity 3.0
Sep 10, 2015 • 23 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Super Mario Maker
Sep 3, 2015 • 24 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Metal Gear Solid 5: The Phantom Pain
Aug 27, 2015 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Galak Z: The Dimensional
Aug 13, 2015 • 17 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Tembo the Badass Elephant
Jul 23, 2015 • 15 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Her Story
Jul 8, 2015 • 20 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Splatoon
Jul 2, 2015 • 19 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Batman: Arkham Knight
Jun 19, 2015 • 22 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Destiny: House of Wolves
Jun 8, 2015 • 24 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Witcher 3: Wild Hunt
May 27, 2015 • 22 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Wolfenstein: The Old Blood
May 8, 2015 • 18 min
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Bloodborne
Apr 24, 2015 • 22 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Mortal Kombat X
Apr 20, 2015 • 20 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Battlefield Hardline
Mar 24, 2015 • 23 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Code Name: S.T.E.A.M.
Mar 16, 2015 • 31 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Hotline Miami 2: Wrong Number
Mar 10, 2015 • 24 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
H1Z1
Feb 25, 2015 • 16 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Kirby and the Rainbow Curse
Feb 19, 2015 • 12 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Order: 1886
Feb 19, 2015 • 28 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
New Nintendo 3DS XL
Feb 18, 2015 • 39 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Legend of Zelda: Majora’s Mask 3D
Feb 4, 2015 • 23 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Dying Light
Feb 3, 2015 • 21 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Saints Row: Gat Out of Hell
Jan 22, 2015 • 20 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Crew
Dec 10, 2014 • 16 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Captain Toad: Treasure Tracker
Dec 4, 2014 • 12 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Super Smash Bros. Brawl for Wii U
Nov 26, 2014 • 20 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Tales from the Borderlands: Episode 1
Nov 25, 2014 • 13 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Far Cry 4
Nov 24, 2014 • 21 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Pokemon Omega Ruby and Alpha Sapphire
Nov 20, 2014 • 23 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Escape Dead Island
Nov 18, 2014 • 15 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Assassin’s Creed Unity
Nov 11, 2014 • 21 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Dragon Age: Inquisition
Nov 11, 2014 • 17 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Halo: The Master Chief Collection
Nov 7, 2014 • 18 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Call of Duty: Advanced Warfare
Nov 3, 2014 • 20 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Lords of the Fallen
Oct 28, 2014 • 17 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Sunset Overdrive
Oct 27, 2014 • 19 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Civilization: Beyond Earth
Oct 23, 2014 • 15 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Legend of Korra
Oct 23, 2014 • 12 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
NBA 2K15
Oct 21, 2014 • 20 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Fantasia: Music Evolved
Oct 21, 2014 • 20 min
Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.
A City Sleeps
Oct 20, 2014 • 16 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Bayonetta 2
Oct 16, 2014 • 24 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
The Evil Within
Oct 14, 2014 • 17 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Styx: Master of Shadows
Oct 10, 2014 • 16 min
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been…
Skylanders: Trap Team
Oct 9, 2014 • 17 min
Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they…
Murasaki Baby
Oct 8, 2014 • 13 min
Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they…
Costume Quest 2
Oct 7, 2014 • 21 min
Costume Quest 2 by Polygon
DriveClub
Oct 7, 2014 • 17 min
Our podcast, Quality Control, is a pretty simple idea. In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they…
Super Smash Bros. for 3DS - Quality Control
Oct 3, 2014 • 19 min
Griffin McElroy talks about his review for Super Smash Bros. for 3DS … and throws out a challenge to those foolish enough to challenge him.
Alien: Isolation - Quality Control
Oct 3, 2014 • 19 min
Alien: Isolation - Quality Control by Polygon
Quality Control — Middle Earth: Shadow of Mordor
Oct 1, 2014 • 19 min
Quality Control — Middle Earth: Shadow of Mordor by Polygon