Up Up Down Down

Up Up Down Down

www.upup.fm
The show about the ups and downs of the games industry.


47. You Suck at Micro
Jun 18, 2016 • 64 min
Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.
46. Goofy as Heck
Mar 6, 2016 • 81 min
Serenity Caldwell joins us to talk Apple TV.
45. How the Hell to Make Firewatch
Feb 19, 2016 • 77 min
Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects…
44. You’re Buying a Child
Jan 23, 2016 • 70 min
Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris’ art direction, including the look and feel of the characters,…
43. What the Heck?
Nov 15, 2015 • 68 min
Tiff Arment joins us to discuss the ups and downs of survival games. We dig in to stark and frozen landscape of The Long Dark, the dark whimsy of Don’t Starve, and Minecraft’s role in kickstarting the whole genre. Afterwards, we discuss Prison Architect,…
42. Flood Their Cities With Poop Water
Oct 29, 2015 • 60 min
Karoliina Korppoo, Lead Designer on Cities Skylines, joins us to discuss simulation games. We discuss the challenges of simulations, making traffic work, cruise ships on land, how to focus on fun, and poop water. Afterwards, we discuss the new expansion…
41. Let Me Pick Three Colors
Oct 12, 2015 • 61 min
Firewatch’s 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look beautiful and distinctive. We discuss procedural sky generation, stylistic fog systems, and general…
40. The Les Miserables Barricade
Sep 28, 2015 • 94 min
We’re back for Season 2! Game designer Bobby Ross joins us to talk level design. We talk about the process of designing levels, lighting technology in 3D games, how to create balaced PvP, invisible walls, and other challenges of level design. Afterwards,…
39. Strumming the Strum Button
Mar 27, 2015 • 84 min
Isometric’s Steve Lubitz joins us to talk rhythm games. We start with the strange origins of rhythm games on the PlayStation in the 1990s and the craze of DDR. We dig in to the rise of plastic instruments, the joy of getting good at Rock Band, and the…
38. The Bullet Spongiest Bullet Sponge
Mar 6, 2015 • 79 min
Michael ‘Rands’ Lopp joins us to talk Destiny. We briefly discuss its budget and profitability before digging in to the question of why, despite its problems, it’s a fun game. We dissect the Crucible PvP mode, matchmaking, the story or lack thereof,…
37. Early Access Without Any Access
Feb 6, 2015 • 84 min
John Walker, co-director and editor of Rock, Paper, Shotgun, joins us to discuss the state of PC gaming. We talk Early Access, Kickstarter, preorders, and the many pitfalls therein. We dig in to the profitability of PC ports, dismiss various kinds of…
36. Scintillating Amazon Javelins of the Whale
Jan 22, 2015 • 62 min
Noel Berry, developer of the upcoming procedural platformer Skytorn, joins us to discuss procedural content in games. We talk about Skytorn and how its levels are built, and discuss many other indie games with procedural levels, from Minecraft to Don’t…
35. We’re Made of Bells and Whistles
Jan 6, 2015 • 68 min
Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indie games, the story of Towerfall, and how games filter up from the noise to journalists and platforms like…
34. Watching someone else play Minecraft
Dec 12, 2014 • 82 min
….
33. Being a Good Citizen on the Platform
Nov 28, 2014 • 67 min
Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan’s new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the…
32. Perfect Combination of Quality and Quantity
Nov 24, 2014 • 81 min
This week Federico Viticci joins us to talk digital distribution. We discuss about Nintendo’s attempts to court indie developers compared to Sony and Microsoft’s, the programs that make cross-plaftorm development plausible for indies, the various digital…
31. I Want to Kinda Annoy People
Nov 15, 2014 • 53 min
Desert Golfing’s Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world’s reception to his game Desert Golfing, and game design tools like high scores, story progression, leveling up, and…
30. Talking About Caragors
Oct 30, 2014 • 66 min
Isometric’s Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth…
29. Shakespeares Were Five Acts
Oct 23, 2014 • 82 min
Ryan Payton, in the midst of shipping Episode 3 of the critically acclaimed République, joins us to discuss episodic games. We start with a diversion into the challenge of supporting slower and older devices, then talk Season’s Passes, approaches to…
28. 400,000 Boar-killing Bots
Oct 18, 2014 • 78 min
Kristen Bornemann, Development Director of the critically acclaimed MMO Guild Wars 2, joins us to talk scaling MMOs and other games. We talk about smooth and rocky launches, the death of ‘realms’, and Guild Wars 2’s novel business model. We also discuss…
27. A Tiny Game That You Can Play Forever
Oct 3, 2014 • 74 min
Asher Vollmer, creator of Threes and Close Castles, joins us to talk puzzle games. We discuss the process of designing developing Threes, and what goes in to making a great little puzzle game. We then talk about the whimsical minimalism that works so well…
26. Final_Final_REAL_FINAL_v5.wav
Sep 23, 2014 • 71 min
Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei’s recent game Don’t Stave, from bees to gobblers. We discuss recording sound effects, what makes…
25. So Unreal is Just Amazing
Sep 5, 2014 • 92 min
Martiancraft’s Jeff LaMarche joins us to discuss 3D game engines. We discuss the core features of a game engine, what Unity brings to the table, and why it has become so popular for indie games like Martiancraft’s Republic Sniper. Then we dig in to…
24. Walking with a Voiceover
Aug 15, 2014 • 74 min
Daniel Cook of Spry Fox joins us to discuss content-focused and system-focused game design. We talk about the rise of narrative games like Gone Home and Journey, and contrast them to system-centric games that offer deeper gameplay, at the expense of…
23. How Not to Doom Yourself
Aug 8, 2014 • 66 min
Curtis Lassam joins us to discuss the great failures in video games. We kick things off with Jurassic Park: Trespasser, then learn about Curtis’ Three Rules to Not Doom Yourself. We follow the rocky career of Tim Schafer, then Nigel tells us all about…
22. Games Are Things Made By People
Jul 18, 2014 • 69 min
Adam ‘Atomic’ Saltsman joins us to discuss collaboration and sustanability in the world of indie games. We talk about Adam’s new venture Finji Games, and collaborating with fans, from early access to Earliest Access. We fondly remember Canabalt, remember…
21. A Complete Tub of Crap
Jul 17, 2014 • 98 min
Guy English returns to discuss 3D graphics APIs, so hold on to your butts. We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal.…
20. That’s Not My Shepard
Jul 11, 2014 • 90 min
Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, developmentof Giant Spacekat’s imminent game Revolution 60, Unreal Engine, hand-crafted animations, and the Spacekats’…
19. They Shipped It Anyway
Jul 3, 2014 • 65 min
Philippe Casgrain of NSNorth and formerly of Transgaming joins us to discuss porting games. We discuss the technologies behind virtualizing games on the Mac, ports gone bad, and the effects of consoles on the PC versions of games. Then, we talk a bit…
18. There Are No Rules
Jun 26, 2014 • 59 min
Toca Boca’s Amanda Rösler joins us to discuss making great games for kids. We talk about why Toca Boca’s apps are more like toys than they are games, games for kids on the App Store, and the pitfalls of making games for kids. Later, we talk about co-op…
17. The Main Character is a Serial Killer!
Jun 19, 2014 • 66 min
iMore’s Peter Cohen joins us to discuss morality in video games, and what it means to play dictators, serial killers, and just plain jerks. We determine whether or not this makes us bad people, and whether or not it’s going to traumatize our kids.…
16. The Looney Tunes School of Stealth
Jun 12, 2014 • 72 min
Justin Voss of Low Earth Orbit joins us to talk stealth games. We discuss the origin of stealth games, instant failure, and the joy of finding alternative ways to complete a mission. Then, we rag on Metal Gear Solid and salivate over E3 announcements.
15. Being a Bad Spider-Man
May 29, 2014 • 78 min
Scott Stevenson of Low Earth Orbit joins us to talk open world games. We discuss side quests, player choice, railroading, and trying to tell a story when the player can ruin everything. As usual, we end with a diversion into games we’re excited about, and…
14. The Red LEDs Were Cheaper
May 22, 2014 • 77 min
Ars Technica’s Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega’s downfall, and Nintendo’s journey through the desert with the Wii U.
13. A QWOP Sort of Humour
May 15, 2014 • 65 min
Developer and humourist Curtis Lassam joins us to discuss humour in games. We discuss comically hard games, sandboxes as a vehicle for comedy, what makes it hard to write a funny game, and a goat.
12. First Person Shooter Monkey Island
May 9, 2014 • 64 min
Neven Mrgan, designer of wonderful apps and games, joins us to discuss retro games. We discuss his upcoming game Space Age, the challenges of pixel art, and Neven’s previous games The Incident and Blackbar.
11. Secret Alien Technology
May 1, 2014 • 71 min
Myke Hurley, world-renowned podcaster, joins us to discuss portable consoles, the future of the PS Vita, and the iPhone as a portable game console.
10. Nobody Has Gold Stars
Apr 24, 2014 • 68 min
Grace ‘GTZ’ of Fat, Ugly, or Slutty joins us to discuss jerks on Xbox Live, getting people to play nice together, and hellbanning.
9. Getting Bored of Clicking On Cows
Apr 17, 2014 • 87 min
Angelina Fabbro of Mozilla joins us to discuss games on the web, why the hell people are still using C++, and business models for web-based games. After that, we jump in to games we’re playing on the iPad, what’s wrong with MMOs, and how Pokémon will…
8. Architecture and Forgiveness
Apr 10, 2014 • 86 min
Monument Valley’s Ken Wong joins us to discuss games as art, Monument Valley, and the business of crafting meaningful games.
7. Criticizing Water For Being Wet
Apr 3, 2014 • 88 min
Scott Stevenson joins us to discuss game reviews, game-breaking bugs, and what’s wrong with Lara Croft getting impaled.
6. My Whole Colony Filled Up With Cabbage
Mar 27, 2014 • 74 min
Gaslamp Games’ David Baumgart joins us to discuss Clockwork Empires, simulations, and pickled fungi.
5. You Die Instantly
Mar 20, 2014 • 74 min
Tyson Kallberg joins us to discuss why games are getting easier, what makes us want to ragequit, and death by checkpoint.
4. It Shipped And It Was Fast
Mar 13, 2014 • 93 min
Guy English and Nigel tell tales of the hacks that make games work, from fast inverse square root to assembly shenanigans. Allen tries to keep things understandable for non-programmers, and fails spectacularly.
3. Three Quarters of Half-Life One
Mar 6, 2014 • 70 min
Patrick Gibson joins us to discuss games that are too long, side quests, tearing up, and flapping.
2. A Perfect Storm of Crummy Business Decisions
Feb 27, 2014 • 69 min
Parveen Kaler joins us to discuss sequels, plastic guitars, and the unfair advantage of being Batman.
1. Container of Monetary Units
Feb 20, 2014 • 71 min
Matt Kump joins us to discuss In App Purchase, what horrible things it’s done to the games we love, and what we can learn from Party Poker.